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@@ -341,7 +341,7 @@ namespace GFGEditor
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StoryFightCfgArray manager = StoryFightCfgArray.Instance;
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StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
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List<int[]> a = new List<int[]>();
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- a.AddRange(cfg.bonusOnceArr);
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+ // a.AddRange(cfg.bonusOnceArr);
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a.AddRange(storyFightCfg.bonusBaseArr);
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int[][] bonus = a.ToArray();
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bool result = CheckItemInBonus(itemId, bonus);
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