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@@ -52,6 +52,7 @@ namespace GFGGame
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private GameObject _gameObject16;
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private GameObject _gameObject16;
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private GameObject _gameObject17;
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private GameObject _gameObject17;
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private GameObject _gameObject18;
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private GameObject _gameObject18;
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+ private GameObject _gameObject19;
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private List<GameObject> _gameObjects = new List<GameObject>();
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private List<GameObject> _gameObjects = new List<GameObject>();
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// private GoWrapper _wrapper5;
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// private GoWrapper _wrapper5;
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private Dictionary<int, RoleSkillCfg> _npcSkillDic;
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private Dictionary<int, RoleSkillCfg> _npcSkillDic;
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@@ -83,6 +84,7 @@ namespace GFGGame
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SceneController.DestroyObjectFromView(_gameObject16);
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SceneController.DestroyObjectFromView(_gameObject16);
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SceneController.DestroyObjectFromView(_gameObject17);
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SceneController.DestroyObjectFromView(_gameObject17);
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SceneController.DestroyObjectFromView(_gameObject18);
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SceneController.DestroyObjectFromView(_gameObject18);
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+ SceneController.DestroyObjectFromView(_gameObject19);
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for (int i = 0; i < _gameObjects.Count; i++)
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for (int i = 0; i < _gameObjects.Count; i++)
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{
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{
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SceneController.DestroyObjectFromView(_gameObjects[i]);
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SceneController.DestroyObjectFromView(_gameObjects[i]);
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@@ -119,7 +121,8 @@ namespace GFGGame
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SceneController.AddObjectToView(_gameObject16, null, _ui.m_holderPartScoreNpc, resPath9, out _gameObject16, out GoWrapper _wrapper16);
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SceneController.AddObjectToView(_gameObject16, null, _ui.m_holderPartScoreNpc, resPath9, out _gameObject16, out GoWrapper _wrapper16);
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SceneController.AddObjectToView(_gameObject17, null, _ui.m_holderAddScore, resPath9, out _gameObject17, out GoWrapper _wrapper17);
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SceneController.AddObjectToView(_gameObject17, null, _ui.m_holderAddScore, resPath9, out _gameObject17, out GoWrapper _wrapper17);
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SceneController.AddObjectToView(_gameObject18, null, _ui.m_holderAddScoreNpc, resPath9, out _gameObject18, out GoWrapper _wrapper18);
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SceneController.AddObjectToView(_gameObject18, null, _ui.m_holderAddScoreNpc, resPath9, out _gameObject18, out GoWrapper _wrapper18);
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-
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+ string resPath10 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jdt_cz");
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+ SceneController.AddObjectToView(_gameObject19, null, _ui.m_proScore.m_comBar.m_holder1, resPath10, out _gameObject19, out GoWrapper _wrapper19);
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string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_an");
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string resPath3 = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_jn_an");
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for (int i = 0; i < _skillCount; i++)
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for (int i = 0; i < _skillCount; i++)
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