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@@ -36,7 +36,7 @@ namespace GFGGame
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//已领取
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if (_livenessBoxInfos.ContainsKey(boxId) && _livenessBoxInfos[boxId] == ConstBonusStatus.GOT) return 2;
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//获取宝箱配置
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- var cfg = DailyActiveRewardCfgArray.Instance.GetCfg(boxId);
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+ var cfg = TaskActiveRewardCfgArray.Instance.GetCfg(boxId);
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if (cfg == null)
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{
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Log.Error($"出现了没有配置的宝箱id{boxId}");
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@@ -52,7 +52,7 @@ namespace GFGGame
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/// <returns></returns>
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public int GetShowLivenessBoxNum()
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{
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- var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
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+ var cfgs = TaskActiveRewardCfgArray.Instance.GetCfgsByfuncType(TaskType.Daily);
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foreach (var t in cfgs)
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{
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if (!_livenessBoxInfos.ContainsKey(t.id) || _livenessBoxInfos[t.id] != ConstBonusStatus.GOT)
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@@ -61,7 +61,7 @@ namespace GFGGame
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}
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}
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- var index = cfgs.Length - 1;
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+ var index = cfgs.Count - 1;
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return cfgs[index].count;
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}
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