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				@@ -181,8 +181,8 @@ namespace GFGGame 
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				             { 
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				                 _gameObject2.SetActive(false); 
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				                 _ui.m_comClickCircle.m_ComScoreResult.target.visible = false; 
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				-                CircleResuleEnd(); 
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				                 PlayScoreTWEffect(); 
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				+                CircleResuleEnd(); 
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				             }); 
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				             UpdateCircleResult(clickState); 
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				@@ -215,7 +215,7 @@ namespace GFGGame 
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				                 } 
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				                 else 
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				                 { 
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				-                    Timers.inst.Add(0.5f / EquipDataCache.cacher.fightSpeed, 1, Skip);//评分结束 
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				+                    Timers.inst.Add(0.5f, 1, Skip);//评分结束 
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				                 } 
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				             } 
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				             else 
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				@@ -311,8 +311,8 @@ namespace GFGGame 
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				         } 
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				         private void OnBtnBackClick() 
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				         { 
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				-            Reset(); 
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				             this.Hide(); 
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				+            Reset(); 
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				             InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, false, false); 
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				         } 
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				         private void Reset() 
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				@@ -326,7 +326,7 @@ namespace GFGGame 
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				             // _ui.m_comClickCircle.m_t0.Stop(true, false); 
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				             // _ui.m_comClickCircle.m_t1.Stop(true, false); 
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				             _ui.m_proScore.target.value = 0; 
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				-            _ui.m_proScore.m_txtCount.text = "总分 0"; 
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				+            // _ui.m_proScore.m_txtCount.text = "总分 0"; 
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				             _gameObject2.SetActive(false); 
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				             // _ui.m_comClickCircle.m_ComScoreResult;// ComScoreResult 
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				             _ui.m_comClickCircle.m_ComScoreResult.target.visible = false; 
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