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@@ -181,8 +181,8 @@ namespace GFGGame
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{
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{
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_gameObject2.SetActive(false);
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_gameObject2.SetActive(false);
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_ui.m_comClickCircle.m_ComScoreResult.target.visible = false;
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_ui.m_comClickCircle.m_ComScoreResult.target.visible = false;
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- CircleResuleEnd();
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PlayScoreTWEffect();
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PlayScoreTWEffect();
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+ CircleResuleEnd();
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});
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});
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UpdateCircleResult(clickState);
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UpdateCircleResult(clickState);
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@@ -215,7 +215,7 @@ namespace GFGGame
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}
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}
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else
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else
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{
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{
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- Timers.inst.Add(0.5f / EquipDataCache.cacher.fightSpeed, 1, Skip);//评分结束
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+ Timers.inst.Add(0.5f, 1, Skip);//评分结束
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}
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}
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}
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}
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else
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else
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@@ -311,8 +311,8 @@ namespace GFGGame
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}
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}
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private void OnBtnBackClick()
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private void OnBtnBackClick()
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{
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{
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- Reset();
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this.Hide();
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this.Hide();
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+ Reset();
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InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, false, false);
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InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, false, false);
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}
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}
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private void Reset()
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private void Reset()
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@@ -326,7 +326,7 @@ namespace GFGGame
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// _ui.m_comClickCircle.m_t0.Stop(true, false);
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// _ui.m_comClickCircle.m_t0.Stop(true, false);
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// _ui.m_comClickCircle.m_t1.Stop(true, false);
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// _ui.m_comClickCircle.m_t1.Stop(true, false);
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_ui.m_proScore.target.value = 0;
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_ui.m_proScore.target.value = 0;
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- _ui.m_proScore.m_txtCount.text = "总分 0";
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+ // _ui.m_proScore.m_txtCount.text = "总分 0";
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_gameObject2.SetActive(false);
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_gameObject2.SetActive(false);
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// _ui.m_comClickCircle.m_ComScoreResult;// ComScoreResult
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// _ui.m_comClickCircle.m_ComScoreResult;// ComScoreResult
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_ui.m_comClickCircle.m_ComScoreResult.target.visible = false;
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_ui.m_comClickCircle.m_ComScoreResult.target.visible = false;
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