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@@ -21,6 +21,20 @@ namespace GFGGame
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private GButton _btnTianGong;
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private GButton _btnStore;
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private GButton _btnTuJian;
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+
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+ private GameObject _effectObj0;
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+ private GoWrapper _wrapper0;
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+ private GameObject _effectObj1;
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+ private GoWrapper _wrapper1;
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+ private GameObject _effectObj2;
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+ private GoWrapper _wrapper2;
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+ private GameObject _effectObj3;
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+ private GoWrapper _wrapper3;
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+ private GameObject _effectObj4;
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+ private GoWrapper _wrapper4;
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+ private GameObject _effectObj5;
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+ private GoWrapper _wrapper5;
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+
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public override void Dispose()
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{
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_valueBarController.Dispose();
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@@ -60,11 +74,11 @@ namespace GFGGame
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_btnJInShu.visible = false;
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_btnTianGong.visible = false;
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- _ui.m_btnMain.onClick.Add(OnClickBtnMain);
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- _ui.m_btnHuanZhuang.onClick.Add(OnClickBtnHuanZhuang);
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- _ui.m_btnZhaiXing.onClick.Add(OnClickBtnZhaiXing);
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- _ui.m_btnXiuFang.onClick.Add(OnClickBtnXiuFang);
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- _ui.m_btnCiPai.onClick.Add(OnClickBtnCiPai);
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+ _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
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+ _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
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+ _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
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+ _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
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+ _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
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_ui.m_headBar.target.onClick.Add(OnClickHeadBar);
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_btnStore.onClick.Add(OnClickBtnStore);
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@@ -84,6 +98,7 @@ namespace GFGGame
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SceneController.UpdateMainScene(_sceneObject);
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UpdateRoleLvl();
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_valueBarController.OnShown();
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+ AddEffect();
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TryGuide();
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Timers.inst.AddUpdate(Update);
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@@ -102,7 +117,20 @@ namespace GFGGame
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Timers.inst.Remove(Update);
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Timers.inst.Remove(UpdateToCheckGuide);
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}
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+ private void AddEffect()
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+ {
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+ string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
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+ SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
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+ SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
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+ SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
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+ SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
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+ string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
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+ SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4, 100);
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+
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+ string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx/ui_zjm_tx");
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+ SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5, 1);
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+ }
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private void OnClickBtnMain()
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{
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this.Hide();
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@@ -187,11 +215,11 @@ namespace GFGGame
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private void TryGuide()
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{
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- if (!GuideController.TryGuideByGuideId(_ui.m_btnZhaiXing, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面"))
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+ if (!GuideController.TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面"))
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{
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- if (!GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "点击自由换装按钮,进入换装界面"))
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+ if (!GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "点击自由换装按钮,进入换装界面"))
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{
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- GuideController.TryGuideByGuideId(_ui.m_btnMain, ConstGuideId.MAIN_UI_BTN_STORY, 1, false, "这套服装搭配这个背景可真好看!点击按钮,继续故事可以获取更多好看的服装");
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+ GuideController.TryGuideByGuideId(_ui.m_btnMain.target, ConstGuideId.MAIN_UI_BTN_STORY, 1, false, "这套服装搭配这个背景可真好看!点击按钮,继续故事可以获取更多好看的服装");
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}
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}
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}
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