Bladeren bron

卡牌技能

zhaoyang 3 jaren geleden
bovenliggende
commit
d8619fc2d4

+ 2 - 2
FGUIProject/assets/Card/components/ComFosterBottom.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1709" overflow="hidden" opaque="false">
   <controller name="ctrlFullStar" pages="0,,1," selected="0"/>
-  <controller name="ctrlFullLv" pages="0,,1," selected="1"/>
+  <controller name="ctrlFullLv" pages="0,,1," selected="0"/>
   <controller name="ctrlTab" exported="true" pages="0,,1,,2," selected="2"/>
   <displayList>
     <image id="n70_lc71" name="n70" src="842s6e" fileName="images/kp_bj_2.png" xy="0,209"/>
@@ -98,7 +98,7 @@
     <group id="n55_l2by" name="grpStar" xy="11,1221" size="1056,435" advanced="true">
       <gearDisplay controller="ctrlTab" pages="1"/>
     </group>
-    <list id="n77_rhha" name="listSkill" xy="76,1241" size="928,412" visible="false" overflow="hidden" lineGap="33" defaultItem="ui://7l6lvkayrhha9k">
+    <list id="n77_rhha" name="listSkill" xy="76,1241" size="928,412" overflow="hidden" lineGap="33" defaultItem="ui://7l6lvkayrhha9k">
       <gearDisplay controller="ctrlTab" pages="2"/>
       <item/>
       <item/>

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit 8d07b2f019f433cd7905435355e06bbf46c641af
+Subproject commit 53b112126615ae5d2e7e495edb8f992782cf7861

+ 3 - 1
GameClient/Assets/Game/HotUpdate/Constant/ConstMessage.cs

@@ -21,9 +21,11 @@ namespace GFGGame
         public const string CARD_REFRESH = "CARD_REFRESH";
 
         public const string PLAT_CARDFOSTER_T1 = "PLAT_CARDFOSTER_T0";
-
         public const string CLOSE_PHOTOGRAPHVIEW = "CLOSE_PHOTOGRAPHVIEW";
 
+        public const string CARD_UP_SKILL = "CARD_UP_SKILL";
+
+
 
     }
 }

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Data/SkillDataManager.cs

@@ -40,6 +40,7 @@ namespace GFGGame
                 this.skillData.Add(skillId, skillData);
             }
             skillData[skillId].lv += 1;
+            EventAgent.DispatchEvent(ConstMessage.CARD_UP_SKILL);
         }
 
         //获取npc释放技能顺序

+ 4 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardFosterView.cs

@@ -86,6 +86,9 @@ namespace GFGGame
             {
                 _ui.m_t1.Play();
             });
+
+            EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpSkill);
+
         }
 
 
@@ -598,7 +601,7 @@ namespace GFGGame
             }
         }
 
-        private void OnClickBtnUpSkill()
+        private void UpSkill()
         {
 
         }

+ 3 - 0
GameClient/Assets/Game/HotUpdate/Views/Card/CardSkillView.cs

@@ -22,6 +22,8 @@ namespace GFGGame
             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
             _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
+            EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
+
         }
 
         protected override void OnShown()
@@ -44,6 +46,7 @@ namespace GFGGame
                 return;
             }
             UpdateComLv(_ui.m_comNextLv, lv + 1, "下一级");
+            // _ui.m_listConsume.numItems=
         }
         private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
         {

+ 0 - 3
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -28,9 +28,6 @@ namespace GFGGame
             viewCom = _ui.target;
             isfullScreen = true;
 
-            // _ui.m_btnSkip.onClick.Add(Skip);
-
-
             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightSingleScore"));
             EventAgent.AddEventListener(ConstMessage.CARD_SKILL, CircleScoreStart);
         }

BIN
GameClient/Assets/ResIn/UI/Card/Card_fui.bytes