|  | @@ -133,7 +133,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              item.m_comItem.m_txtTime.visible = buyData.EndTime > 0;
 | 
	
		
			
				|  |  |              item.m_comItem.m_txtTime.text = string.Format("剩余{0}天", StringUtil.GetColorText(buyData.EndTime.ToString(), "#E45E29"));
 | 
	
		
			
				|  |  |              item.m_comItem.m_grpLock.visible = LeagueDataManager.Instance.HallLevel < buyData.GiftCfg.level;
 | 
	
		
			
				|  |  | -            item.m_comItem.m_txtLock.text = string.Format("宴客厅等级达到{0}级解锁", buyData.GiftCfg.level);
 | 
	
		
			
				|  |  | +            item.m_comItem.m_txtLock.text = string.Format("雅集建筑-宴客厅{0}级解锁", buyData.GiftCfg.level);
 | 
	
		
			
				|  |  |              ItemUtil.UpdateItemNeedNum(item.m_comItem.m_comCost, buyData.GiftCfg.consumeArr[0]);
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |              if (item.m_comItem.m_listGift.data == null)
 | 
	
	
		
			
				|  | @@ -208,7 +208,7 @@ namespace GFGGame
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              if (LeagueDataManager.Instance.HallLevel < buyData.GiftCfg.level)
 | 
	
		
			
				|  |  |              {
 | 
	
		
			
				|  |  | -                PromptController.Instance.ShowFloatTextPrompt("宴客厅等级不足");
 | 
	
		
			
				|  |  | +                PromptController.Instance.ShowFloatTextPrompt("雅集建筑-宴客厅等级不足");
 | 
	
		
			
				|  |  |                  return;
 | 
	
		
			
				|  |  |              }
 | 
	
		
			
				|  |  |              int needNum = buyData.GiftCfg.consumeArr[0][1];
 |