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@@ -133,7 +133,7 @@ namespace GFGGame
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item.m_comItem.m_txtTime.visible = buyData.EndTime > 0;
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item.m_comItem.m_txtTime.visible = buyData.EndTime > 0;
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item.m_comItem.m_txtTime.text = string.Format("剩余{0}天", StringUtil.GetColorText(buyData.EndTime.ToString(), "#E45E29"));
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item.m_comItem.m_txtTime.text = string.Format("剩余{0}天", StringUtil.GetColorText(buyData.EndTime.ToString(), "#E45E29"));
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item.m_comItem.m_grpLock.visible = LeagueDataManager.Instance.HallLevel < buyData.GiftCfg.level;
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item.m_comItem.m_grpLock.visible = LeagueDataManager.Instance.HallLevel < buyData.GiftCfg.level;
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- item.m_comItem.m_txtLock.text = string.Format("宴客厅等级达到{0}级解锁", buyData.GiftCfg.level);
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+ item.m_comItem.m_txtLock.text = string.Format("雅集建筑-宴客厅{0}级解锁", buyData.GiftCfg.level);
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ItemUtil.UpdateItemNeedNum(item.m_comItem.m_comCost, buyData.GiftCfg.consumeArr[0]);
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ItemUtil.UpdateItemNeedNum(item.m_comItem.m_comCost, buyData.GiftCfg.consumeArr[0]);
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if (item.m_comItem.m_listGift.data == null)
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if (item.m_comItem.m_listGift.data == null)
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@@ -208,7 +208,7 @@ namespace GFGGame
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}
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}
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if (LeagueDataManager.Instance.HallLevel < buyData.GiftCfg.level)
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if (LeagueDataManager.Instance.HallLevel < buyData.GiftCfg.level)
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{
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{
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- PromptController.Instance.ShowFloatTextPrompt("宴客厅等级不足");
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+ PromptController.Instance.ShowFloatTextPrompt("雅集建筑-宴客厅等级不足");
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return;
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return;
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}
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}
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int needNum = buyData.GiftCfg.consumeArr[0][1];
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int needNum = buyData.GiftCfg.consumeArr[0][1];
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