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				@@ -91,26 +91,29 @@ namespace GFGGame 
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				             await StorageSProxy.ReqGetClientValues(); 
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				             int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE); 
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				-            if (skipGuide > 0) 
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				+ 
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				+            if (skipGuide < 0) 
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				             { 
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				-                if (skipGuide == 1) GameGlobal.skipGuide = true; 
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				-                EnterGame(); 
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				+                Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!") 
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				+                           .SetLeftButton(true, "不用", (obj) => 
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				+                           { 
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				+                               EnterGame(); 
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				+                               StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 0).Coroutine(); 
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				+                           }) 
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				+                           .SetRightButton(true, "跳过", (obj) => 
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				+                           { 
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				+                               GameGlobal.skipGuide = true; 
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				+                               EnterGame(); 
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				+                               StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine(); 
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				+                           }); 
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				             } 
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				             else 
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				             { 
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				-                Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!") 
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				-                        .SetLeftButton(true, "不用", (obj) => 
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				-                        { 
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				-                            EnterGame(); 
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				-                            StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine(); 
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				-                        }) 
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				-                        .SetRightButton(true, "跳过", (obj) => 
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				-                        { 
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				-                            GameGlobal.skipGuide = true; 
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				-                            EnterGame(); 
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				-                            StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine(); 
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				-                        }); 
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				+                if (skipGuide == 1) GameGlobal.skipGuide = true; 
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				+                EnterGame(); 
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				+ 
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				             } 
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				+ 
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				         } 
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				         public static void QuitToLoginView(bool logout) 
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				@@ -185,6 +188,9 @@ namespace GFGGame 
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				             SuitFosterProxy.SendGetSuitInfos().Coroutine(); 
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				             MainStorySProxy.GetStoryInfos().Coroutine(); 
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				+            EquipDataCache.cacher.autoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY) <= 0 ? false : true; 
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				+            EquipDataCache.cacher.fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED) <= 1 ? 1 : StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED); 
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				+ 
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				         } 
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				         public static void PrepareUpdateTreasure() 
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