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				|  |  | -using System.Collections;
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				|  |  | -using System.Collections.Generic;
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				|  |  | -using UnityEngine;
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				|  |  | -
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				|  |  | -public class Main : MonoBehaviour
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				|  |  | -{
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				|  |  | -    // Start is called before the first frame update
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				|  |  | -    void Start()
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				|  |  | -    {
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				|  |  | -
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				|  |  | -        BuglyAgent.ConfigDebugMode(true);
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				|  |  | -        // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
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				|  |  | -        // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);
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				|  |  | -
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				|  |  | -#if UNITY_IPHONE || UNITY_IOS
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				|  |  | -        BuglyAgent.InitWithAppId (BuglyAppIDForiOS);
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				|  |  | -#elif UNITY_ANDROID
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				|  |  | -        BuglyAgent.InitWithAppId("766c5bdb0f");
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				|  |  | -#endif
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				|  |  | -        // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
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				|  |  | -        BuglyAgent.EnableExceptionHandler();
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				|  |  | -
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				|  |  | -        GameObject go = null;
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				|  |  | -        go.name = "";
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				|  |  | -    }
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				|  |  | -
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				|  |  | -    // Update is called once per frame
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				|  |  | -    void Update()
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				|  |  | -    {
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				|  |  | -
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				|  |  | -    }
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				|  |  | -}
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