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				@@ -5,8 +5,6 @@ using System.Collections.Generic; 
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				 using System; 
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				 using UnityEngine; 
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				 using System.Collections; 
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				-using Live2D.Cubism.Rendering; 
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				-using DG.Tweening; 
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				 namespace GFGGame 
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				 { 
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				@@ -15,23 +13,15 @@ namespace GFGGame 
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				         private GComponent _com; 
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				         // private UI_ComModel _comModel; 
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				         private DressUpObjUI _dressUpObjUI; 
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				-        private DressUpObjUI _dressUpObjUI2; 
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				- 
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				         private LuckyBoxCfg _luckyBoxCfg; 
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				         private const int _turnTime = 8; 
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				         private int _curTime = _turnTime; 
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				         private int _bgIndex = 0; 
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				         private int _modelIndex = 0; 
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				-        private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>(2); 
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				         public LuckyBoxController(GComponent comModel) 
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				         { 
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				             _dressUpObjUI = new DressUpObjUI("SceneDressUp"); 
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				-            _dressUpObjUI2 = new DressUpObjUI("SceneDressUp"); 
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				- 
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				-            _dressUpObjUIs.Add(_dressUpObjUI); 
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				-            _dressUpObjUIs.Add(_dressUpObjUI2); 
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				- 
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				             _com = comModel; 
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				         } 
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				@@ -41,9 +31,7 @@ namespace GFGGame 
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				             _curTime = _turnTime; 
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				             _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId); 
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				             _com.GetChild("loaMask").asLoader.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]); 
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				-            InitDressUpObj(); 
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				             ChangeRes(); 
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				-            InitModel(); 
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				             Timers.inst.Remove(UpdateTime); 
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				             if (_luckyBoxCfg.resArr.Length > 1 || _luckyBoxCfg.suitIdArr.Length > 1) 
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				             { 
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				@@ -64,27 +52,24 @@ namespace GFGGame 
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				                 _modelIndex = _modelIndex + 1 == _luckyBoxCfg.suitIdArr.Length ? 0 : _modelIndex + 1; 
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				             } 
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				-            HideModel(); 
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				-            UpdateIndex(); 
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				-            ChangeRes(); 
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				-            //_com.GetTransition("t0").Play(ChangeRes); 
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				+            _com.GetTransition("t0").Play(ChangeRes); 
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				+            // ChangeRes(); 
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				         } 
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				- 
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				-        private int index = 0; 
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				- 
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				+        // private void UpdateRes() 
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				+        // { 
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				+        //     Timers.inst.StartCoroutine(ChangeRes()); 
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				+        // } 
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				         private void ChangeRes() 
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				         { 
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				             UI_ComModel _comModel = UI_ComModel.Proxy(_com); 
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				-             
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				-            UI_ComModelRes comRes = _comModel.m_comModelRes; 
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				             _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]); 
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				             if (_luckyBoxCfg.resArr.Length > 0) 
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				             { 
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				                 int direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1; 
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				                 float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1; 
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				-                comRes.m_loaRes.url = string.Format("ui://LuckyBox/{0}", _luckyBoxCfg.resArr[_modelIndex]); 
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				-                comRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1); 
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				-                comRes.m_loaRes.SetScale(direction * scale, scale); 
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				+                _comModel.m_comModelRes.m_loaRes.url = string.Format("ui://LuckyBox/{0}", _luckyBoxCfg.resArr[_modelIndex]); 
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				+                _comModel.m_comModelRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1); 
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				+                _comModel.m_comModelRes.m_loaRes.SetScale(direction * scale, scale); 
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				             } 
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				             else if (_luckyBoxCfg.suitIdArr.Length > 0) 
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				             { 
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				@@ -96,24 +81,27 @@ namespace GFGGame 
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				                 if (_luckyBoxCfg.isAni == 0) 
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				                 { 
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				                     SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_luckyBoxCfg.suitIdArr[_modelIndex]); 
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				-                    comRes.m_loaRes.url = ResPathUtil.GetDressUpPath(suitCfg.aniRes); 
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				+                    _comModel.m_comModelRes.m_loaRes.url = ResPathUtil.GetDressUpPath(suitCfg.aniRes); 
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				+ 
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				                     float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1; 
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				-                    comRes.m_loaRes.SetScale(direction * scale, scale); 
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				-                    comRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1); 
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				+                    _comModel.m_comModelRes.m_loaRes.SetScale(direction * scale, scale); 
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				+                    _comModel.m_comModelRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1); 
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				                 } 
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				                 else 
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				                 { 
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				-                    comRes = (index == 0 ? _comModel.m_comModelRes : _comModel.m_comModelRes2); 
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				-                    int scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000 : 100; 
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				+                    _comModel.m_comModelRes.m_loaRes.url = ""; 
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				                     _comModel.m_loaMask.alpha = 1; 
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				-                    comRes.m_loaRes.url = ""; 
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				-                    _dressUpObjUIs[index].UpdateWrapper(comRes.m_holder); 
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				-                    comRes.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1); 
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				-                    _dressUpObjUIs[index].ResetSceneObj(scale, false, false, null, false); 
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				-                    _dressUpObjUIs[index].dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false); 
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				-                    _dressUpObjUIs[index].sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale); 
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				+                    // yield return null; 
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				+                    int scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000 : 100; 
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				+                    _dressUpObjUI.ResetSceneObj(scale, false, false, null, false); 
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				+                    _dressUpObjUI.dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false); 
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				+                    _dressUpObjUI.UpdateWrapper(_comModel.m_comModelRes.m_holder); 
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				+                    _dressUpObjUI.sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale); 
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				+                    _comModel.m_comModelRes.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1); 
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				+                    // yield return null; 
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				                 } 
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				             } 
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				+            _comModel.m_t1.Play(); 
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				             UI_ComModel.ProxyEnd(); 
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				         } 
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				@@ -121,7 +109,7 @@ namespace GFGGame 
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				         { 
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				             _bgIndex = 0; 
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				             _modelIndex = 0; 
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				-            _dressUpObjUI.dressUpObj.TakeOffAll(); 
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				+            _dressUpObjUI.ResetSceneObj(0, false, false, null, false); 
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				             UI_ComModel _comModel = UI_ComModel.Proxy(_com); 
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				             _comModel.m_comModelRes.m_loaRes.url = ""; 
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				             UI_ComModel.ProxyEnd(); 
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				@@ -136,94 +124,5 @@ namespace GFGGame 
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				                 _dressUpObjUI = null; 
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				             } 
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				         } 
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				- 
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				-        private void UpdateIndex() 
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				-        { 
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				-            index ^= 1; 
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				-        } 
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				- 
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				-        private CubismRenderController[] cubismModels; 
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				-        private List<SpriteRenderer> spriteRenderers = new List<SpriteRenderer>(); 
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				-        private void InitModel() 
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				-        { 
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				-            Transform model = _dressUpObjUIs[index].sceneObject.transform.Find("Role"); 
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				-            cubismModels = model.GetComponentsInChildren<CubismRenderController>(); 
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				-            spriteRenderers = new List<SpriteRenderer>(model.GetComponentsInChildren<SpriteRenderer>()); 
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				-        } 
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				- 
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				-        private void ShowModel() 
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				-        { 
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				-            //InitModel(); 
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				-            int temp = 1 - index; 
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				-            if (_dressUpObjUIs[temp].sceneObject == null) 
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				-            { 
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				-                return; 
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				-            } 
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				-            Transform model = _dressUpObjUIs[temp].sceneObject.transform.Find("Role"); 
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				-            cubismModels = model.GetComponentsInChildren<CubismRenderController>(); 
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				-            spriteRenderers = new List<SpriteRenderer>(model.GetComponentsInChildren<SpriteRenderer>()); 
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				-            //ChangeModelAlphaAnim(0, 1); 
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				-            ChangeModelAlpha(1); 
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				-        } 
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				- 
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				-        private void HideModel() 
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				-        { 
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				-            ShowModel(); 
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				-            InitModel(); 
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				-            ChangeModelAlphaAnim(1, 0, ChangeComResLayer); 
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				-        } 
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				- 
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				-        private void ChangeComResLayer() 
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				-        { 
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				-            UI_ComModel _comModel = UI_ComModel.Proxy(_com); 
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				-            int index = _comModel.target.GetChildIndex(_comModel.m_comModelRes.target); 
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				-            int index2 = _comModel.target.GetChildIndex(_comModel.m_comModelRes2.target); 
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				-            _comModel.target.SetChildIndex(_comModel.m_comModelRes.target, index2); 
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				-            _comModel.target.SetChildIndex(_comModel.m_comModelRes2.target, index); 
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				- 
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				-            UI_ComModel.ProxyEnd(); 
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				-        } 
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				- 
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				-        private void ChangeModelAlpha(float value) 
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				-        { 
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				-            for (int j = 0; j < cubismModels.Length; j++) 
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				-            { 
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				-                cubismModels[j].Opacity = value; 
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				-            } 
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				- 
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				-            for (int i = 0; i < spriteRenderers.Count; i++) 
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				-            { 
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				-                if (spriteRenderers[i] == null) 
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				-                { 
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				-                    spriteRenderers.RemoveAt(i); 
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				-                    continue; 
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				-                } 
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				-                Color color = spriteRenderers[i].color; 
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				-                color.a = value; 
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				-                spriteRenderers[i].color = color; 
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				-            } 
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				-        } 
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				- 
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				-        private void ChangeModelAlphaAnim(float start, float end, Action action = null) 
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				-        { 
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				-            Ease ease = start < end ? Ease.InQuad : Ease.OutQuad; 
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				-            DOTween.To(() => start, (value) => 
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				-            { 
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				-                ChangeModelAlpha(value); 
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				-            }, end, 1f).SetEase(ease).OnComplete(() => 
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				-            { 
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				-                action?.Invoke(); 
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				-            }); 
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				-        } 
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				- 
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				-        private void InitDressUpObj() 
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				-        { 
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				-            UI_ComModel _comModel = UI_ComModel.Proxy(_com); 
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				- 
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				-            _dressUpObjUI.UpdateWrapper(_comModel.m_comModelRes.m_holder); 
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				-            _dressUpObjUI2.UpdateWrapper(_comModel.m_comModelRes2.m_holder); 
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				- 
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				-            UI_ComModel.ProxyEnd(); 
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				-        } 
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				     } 
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				 } 
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