zhangyuqian 1 жил өмнө
parent
commit
d942837a32

+ 3 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/ActivityThemeLuckyBox/UI_ActivityThemeLuckyBoxUI.cs

@@ -22,6 +22,7 @@ namespace UI.ActivityThemeLuckyBox
         public GImage m_mask;
         public GLoader m_icon_5;
         public GTextField m_txtTime_5;
+        public GGraph m_textEffect;
         public Transition m_In_2;
         public Transition m_In_4;
         public const string URL = "ui://ubfk2kobmbf1k";
@@ -86,6 +87,7 @@ namespace UI.ActivityThemeLuckyBox
             m_mask = (GImage)comp.GetChild("mask");
             m_icon_5 = (GLoader)comp.GetChild("icon_5");
             m_txtTime_5 = (GTextField)comp.GetChild("txtTime_5");
+            m_textEffect = (GGraph)comp.GetChild("textEffect");
             m_In_2 = comp.GetTransition("In_2");
             m_In_4 = comp.GetTransition("In_4");
         }
@@ -110,6 +112,7 @@ namespace UI.ActivityThemeLuckyBox
             m_mask = null;
             m_icon_5 = null;
             m_txtTime_5 = null;
+            m_textEffect = null;
             m_In_2 = null;
             m_In_4 = null;
             if(disposeTarget && target != null)

+ 7 - 0
GameClient/Assets/Game/HotUpdate/Views/ActivityThemeLuckyBox/ActivityThemeLuckyBoxView.cs

@@ -209,6 +209,13 @@ namespace GFGGame
                 _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));
                 _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));
             }
+            else if (_activityId == 5)
+            {
+                _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/JFYL_All_tx", "JFYL_All_tx"));
+                _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/JFYL_Button_L", "JFYL_Button_L"));
+                _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/JFYL_Button_R", "JFYL_Button_R"));
+                _effectUIDic.Add("textEff", EffectUIPool.CreateEffectUI(_ui.m_textEffect, "ui_Activity/JFYL_Text", "JFYL_Text"));
+            }
         }
         private void PreloadSuitModel()
         {

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