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@@ -264,49 +264,49 @@ namespace GFGGame
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{
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int indexPrior = Math.Max(0, _curSelectIndex - 1);
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int indexNext = Math.Min(_rechargeCfgs.Count - 1, _curSelectIndex + 1);
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- SetRedDot(indexPrior);
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- SetRedDot(indexNext);
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+ TraverseList(indexPrior);
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+ TraverseList(indexNext);
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}
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- private void SetRedDot(int index)
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+ private void TraverseList(int index)
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{
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- long limitChargeExp = _activityInfo.CountValue;
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- if (limitChargeExp >= _rechargeCfgs[index].value)
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+ if (index < _curSelectIndex)
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{
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- if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].id) >= 0)
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+ for (int i = index; i >= 0; i--)
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{
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- if (index < _curSelectIndex)
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+ if(SetRedDot(i))
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{
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- RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, false);
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- }
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- else
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- {
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- RedDotController.Instance.SetComRedDot(_ui.m_btnRight, false);
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+ RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, true);
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+ break;
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}
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+ RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, false);
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}
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- else
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+ }
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+ else
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+ {
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+ for (int i = index; i < _rechargeCfgs.Count; i++)
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{
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- if (index < _curSelectIndex)
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- {
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- RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, true);
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- }
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- else
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+ if (SetRedDot(i))
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{
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RedDotController.Instance.SetComRedDot(_ui.m_btnRight, true);
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+ break;
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}
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+ RedDotController.Instance.SetComRedDot(_ui.m_btnRight, false);
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}
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}
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- else
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+ }
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+
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+ private bool SetRedDot(int index)
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+ {
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+ long limitChargeExp = _activityInfo.CountValue;
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+ if (limitChargeExp >= _rechargeCfgs[index].value)
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{
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- if (index < _curSelectIndex)
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- {
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- RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, false);
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- }
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- else
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+ if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].id) < 0)
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{
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- RedDotController.Instance.SetComRedDot(_ui.m_btnRight, false);
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+ return true;
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}
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}
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+ return false;
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}
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private void OnBtnChargeClick()
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{
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