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@@ -163,7 +163,7 @@ namespace GFGGame
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GObject gObject = context.sender as GObject;
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int id = (int)gObject.data;
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ActivityOpenCfg cfg = ActivityOpenCfgArray.Instance.GetCfg(id);
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- if (id == 501 || id == 502 || cfg.type == 10)
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+ if (id == 501 || id == 502 || cfg.type == 10 || cfg.type == 2)
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{
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ViewManager.Show<NewLimitChargeView>(new object[] { gObject.data });
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return;
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