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				@@ -163,7 +163,7 @@ namespace GFGGame 
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				             GObject gObject = context.sender as GObject; 
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				             int id = (int)gObject.data; 
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				             ActivityOpenCfg cfg = ActivityOpenCfgArray.Instance.GetCfg(id); 
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				-            if (id == 501 || id == 502 || cfg.type == 10) 
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				+            if (id == 501 || id == 502 || cfg.type == 10 || cfg.type == 2) 
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				             { 
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				                 ViewManager.Show<NewLimitChargeView>(new object[] { gObject.data }); 
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				                 return; 
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