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累充类型判断

zhangyuqian 1 年之前
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dc1a13f6db
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/DailyWelfareView.cs

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/DailyWelfare/DailyWelfareView.cs

@@ -163,7 +163,7 @@ namespace GFGGame
             GObject gObject = context.sender as GObject;
             GObject gObject = context.sender as GObject;
             int id = (int)gObject.data;
             int id = (int)gObject.data;
             ActivityOpenCfg cfg = ActivityOpenCfgArray.Instance.GetCfg(id);
             ActivityOpenCfg cfg = ActivityOpenCfgArray.Instance.GetCfg(id);
-            if (id == 501 || id == 502 || cfg.type == 10)
+            if (id == 501 || id == 502 || cfg.type == 10 || cfg.type == 2)
             {
             {
                 ViewManager.Show<NewLimitChargeView>(new object[] { gObject.data });
                 ViewManager.Show<NewLimitChargeView>(new object[] { gObject.data });
                 return;
                 return;