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				@@ -15,7 +15,7 @@ namespace GFGGame 
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				         public static void SaveSuit(int index, List<int> arrayList, int bgID = 0, int suitId = 0, bool pic = false) 
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				         { 
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				             CustomSuitData suitSavedData = null; 
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				-            if(_dataDic.ContainsKey(index)) 
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				+            if (_dataDic.ContainsKey(index)) 
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				             { 
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				                 suitSavedData = _dataDic[index]; 
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				             } 
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				@@ -33,7 +33,7 @@ namespace GFGGame 
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				         public static CustomSuitData GetSuitList(int index) 
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				         { 
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				             CustomSuitData suitSavedData = null; 
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				-            if(_dataDic.ContainsKey(index)) 
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				+            if (_dataDic.ContainsKey(index)) 
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				             { 
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				                 suitSavedData = _dataDic[index]; 
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				             } 
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				@@ -48,7 +48,7 @@ namespace GFGGame 
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				         public static CustomSuitData CreateDefaultSuitData(int index) 
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				         { 
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				             CustomSuitData suitSavedData = new CustomSuitData(index); 
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				-            suitSavedData.equipDatas = new List<int>{10000, 30000, 50000}; 
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				+            suitSavedData.equipDatas = new List<int> { 10000, 30000, 50000 }; 
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				             suitSavedData.bg = 180001; 
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				             suitSavedData.suitId = 0; 
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				             suitSavedData.pic = false; 
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				@@ -62,9 +62,9 @@ namespace GFGGame 
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				         public static void SaveCurrentSuit(int index) 
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				         { 
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				-            if(currentIndex != index) 
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				+            if (currentIndex != index) 
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				             { 
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				-                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_CUSTOME_SUIT_INDEX ,index).Coroutine(); 
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				+                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_CUSTOME_SUIT_INDEX, index).Coroutine(); 
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				             } 
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				             CustomSuitSProxy.UpdateCustomSuit(index, EquipDataCache.cacher.equipDatas, EquipDataCache.cacher.bgId, EquipDataCache.cacher.suitId, EquipDataCache.cacher.picStatus).Coroutine(); 
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				         } 
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				@@ -72,9 +72,9 @@ namespace GFGGame 
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				         public static void InitServerData(List<CustomSuitProto> list) 
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				         { 
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				             _dataDic.Clear(); 
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				-            if(list != null) 
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				+            if (list != null) 
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				             { 
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				-                foreach(var suitProto in list) 
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				+                foreach (var suitProto in list) 
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				                 { 
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				                     CustomSuitData suitSavedData = new CustomSuitData(suitProto.Pos); 
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				                     _dataDic[suitProto.Pos] = suitSavedData; 
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