|  | @@ -15,7 +15,7 @@ namespace GFGGame
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				|  |  |          public static void SaveSuit(int index, List<int> arrayList, int bgID = 0, int suitId = 0, bool pic = false)
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				|  |  |          {
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				|  |  |              CustomSuitData suitSavedData = null;
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				|  |  | -            if(_dataDic.ContainsKey(index))
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				|  |  | +            if (_dataDic.ContainsKey(index))
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				|  |  |              {
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				|  |  |                  suitSavedData = _dataDic[index];
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				|  |  |              }
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				|  | @@ -33,7 +33,7 @@ namespace GFGGame
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				|  |  |          public static CustomSuitData GetSuitList(int index)
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				|  |  |          {
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				|  |  |              CustomSuitData suitSavedData = null;
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				|  |  | -            if(_dataDic.ContainsKey(index))
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				|  |  | +            if (_dataDic.ContainsKey(index))
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				|  |  |              {
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				|  |  |                  suitSavedData = _dataDic[index];
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				|  |  |              }
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				|  | @@ -48,7 +48,7 @@ namespace GFGGame
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				|  |  |          public static CustomSuitData CreateDefaultSuitData(int index)
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				|  |  |          {
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				|  |  |              CustomSuitData suitSavedData = new CustomSuitData(index);
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				|  |  | -            suitSavedData.equipDatas = new List<int>{10000, 30000, 50000};
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				|  |  | +            suitSavedData.equipDatas = new List<int> { 10000, 30000, 50000 };
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				|  |  |              suitSavedData.bg = 180001;
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				|  |  |              suitSavedData.suitId = 0;
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				|  |  |              suitSavedData.pic = false;
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				|  | @@ -62,9 +62,9 @@ namespace GFGGame
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				|  |  |  
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				|  |  |          public static void SaveCurrentSuit(int index)
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				|  |  |          {
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				|  |  | -            if(currentIndex != index)
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				|  |  | +            if (currentIndex != index)
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				|  |  |              {
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				|  |  | -                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_CUSTOME_SUIT_INDEX ,index).Coroutine();
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				|  |  | +                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_CUSTOME_SUIT_INDEX, index).Coroutine();
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				|  |  |              }
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				|  |  |              CustomSuitSProxy.UpdateCustomSuit(index, EquipDataCache.cacher.equipDatas, EquipDataCache.cacher.bgId, EquipDataCache.cacher.suitId, EquipDataCache.cacher.picStatus).Coroutine();
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				|  |  |          }
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				|  | @@ -72,9 +72,9 @@ namespace GFGGame
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				|  |  |          public static void InitServerData(List<CustomSuitProto> list)
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				|  |  |          {
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				|  |  |              _dataDic.Clear();
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				|  |  | -            if(list != null)
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				|  |  | +            if (list != null)
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				|  |  |              {
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				|  |  | -                foreach(var suitProto in list)
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				|  |  | +                foreach (var suitProto in list)
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				|  |  |                  {
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				|  |  |                      CustomSuitData suitSavedData = new CustomSuitData(suitProto.Pos);
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				|  |  |                      _dataDic[suitProto.Pos] = suitSavedData;
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