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@@ -15,7 +15,7 @@ namespace GFGGame
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public static void SaveSuit(int index, List<int> arrayList, int bgID = 0, int suitId = 0, bool pic = false)
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public static void SaveSuit(int index, List<int> arrayList, int bgID = 0, int suitId = 0, bool pic = false)
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{
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{
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CustomSuitData suitSavedData = null;
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CustomSuitData suitSavedData = null;
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- if(_dataDic.ContainsKey(index))
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+ if (_dataDic.ContainsKey(index))
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{
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{
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suitSavedData = _dataDic[index];
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suitSavedData = _dataDic[index];
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}
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}
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@@ -33,7 +33,7 @@ namespace GFGGame
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public static CustomSuitData GetSuitList(int index)
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public static CustomSuitData GetSuitList(int index)
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{
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{
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CustomSuitData suitSavedData = null;
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CustomSuitData suitSavedData = null;
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- if(_dataDic.ContainsKey(index))
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+ if (_dataDic.ContainsKey(index))
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{
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{
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suitSavedData = _dataDic[index];
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suitSavedData = _dataDic[index];
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}
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}
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@@ -48,7 +48,7 @@ namespace GFGGame
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public static CustomSuitData CreateDefaultSuitData(int index)
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public static CustomSuitData CreateDefaultSuitData(int index)
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{
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{
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CustomSuitData suitSavedData = new CustomSuitData(index);
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CustomSuitData suitSavedData = new CustomSuitData(index);
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- suitSavedData.equipDatas = new List<int>{10000, 30000, 50000};
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+ suitSavedData.equipDatas = new List<int> { 10000, 30000, 50000 };
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suitSavedData.bg = 180001;
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suitSavedData.bg = 180001;
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suitSavedData.suitId = 0;
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suitSavedData.suitId = 0;
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suitSavedData.pic = false;
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suitSavedData.pic = false;
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@@ -62,9 +62,9 @@ namespace GFGGame
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public static void SaveCurrentSuit(int index)
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public static void SaveCurrentSuit(int index)
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{
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{
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- if(currentIndex != index)
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+ if (currentIndex != index)
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{
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{
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- StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_CUSTOME_SUIT_INDEX ,index).Coroutine();
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+ StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_CUSTOME_SUIT_INDEX, index).Coroutine();
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}
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}
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CustomSuitSProxy.UpdateCustomSuit(index, EquipDataCache.cacher.equipDatas, EquipDataCache.cacher.bgId, EquipDataCache.cacher.suitId, EquipDataCache.cacher.picStatus).Coroutine();
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CustomSuitSProxy.UpdateCustomSuit(index, EquipDataCache.cacher.equipDatas, EquipDataCache.cacher.bgId, EquipDataCache.cacher.suitId, EquipDataCache.cacher.picStatus).Coroutine();
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}
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}
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@@ -72,9 +72,9 @@ namespace GFGGame
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public static void InitServerData(List<CustomSuitProto> list)
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public static void InitServerData(List<CustomSuitProto> list)
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{
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{
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_dataDic.Clear();
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_dataDic.Clear();
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- if(list != null)
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+ if (list != null)
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{
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{
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- foreach(var suitProto in list)
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+ foreach (var suitProto in list)
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{
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{
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CustomSuitData suitSavedData = new CustomSuitData(suitProto.Pos);
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CustomSuitData suitSavedData = new CustomSuitData(suitProto.Pos);
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_dataDic[suitProto.Pos] = suitSavedData;
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_dataDic[suitProto.Pos] = suitSavedData;
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