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@@ -35,7 +35,6 @@ namespace GFGGame
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clickBlankToClose = false;
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clickBlankToClose = false;
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_ui.m_listReward.itemRenderer = RenderListRewardItem;
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_ui.m_listReward.itemRenderer = RenderListRewardItem;
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- _ui.m_againCom.m_btnRestart.onClick.Add(OnClickBtnRestart);
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_ui.m_btnExit.onClick.Add(OnClickBtnExit);
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_ui.m_btnExit.onClick.Add(OnClickBtnExit);
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}
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}
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@@ -46,6 +45,7 @@ namespace GFGGame
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cfg = (HuarongRoadGame)viewData;
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cfg = (HuarongRoadGame)viewData;
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itemDatas = ItemUtil.CreateItemDataList(cfg.bonusWinArr);
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itemDatas = ItemUtil.CreateItemDataList(cfg.bonusWinArr);
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InitReward();
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InitReward();
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+ Timers.inst.StartCoroutine(ShowSuitLater());
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//_ui.m_listReward.numItems = itemDatas.Count;
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//_ui.m_listReward.numItems = itemDatas.Count;
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//_ui.m_againCom.target.visible = (cfg.comsumeStartArr.Length > 0);
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//_ui.m_againCom.target.visible = (cfg.comsumeStartArr.Length > 0);
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}
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}
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@@ -53,7 +53,6 @@ namespace GFGGame
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protected override void OnHide()
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protected override void OnHide()
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{
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{
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base.OnHide();
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base.OnHide();
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- GetSuitItemController.TryShow(0);
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}
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}
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protected override void AddEventListener()
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protected override void AddEventListener()
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@@ -68,7 +67,7 @@ namespace GFGGame
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private void RenderListRewardItem(int index, GObject obj)
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private void RenderListRewardItem(int index, GObject obj)
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{
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{
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- if(index >= itemDatas.Count)
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+ if (index >= itemDatas.Count)
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{
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{
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return;
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return;
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}
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}
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@@ -81,18 +80,10 @@ namespace GFGGame
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(obj.data as ItemView).SetData(reward);
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(obj.data as ItemView).SetData(reward);
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}
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}
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- private void OnClickBtnRestart()
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- {
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- // 消耗对应物品
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-
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- ViewManager.Show<ActivityHuaRongDaoView>(cfg);
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- Hide();
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- }
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-
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private void OnClickBtnExit()
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private void OnClickBtnExit()
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{
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{
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- ViewManager.Hide<ActivityHuaRongDaoView>();
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Hide();
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Hide();
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+ ViewManager.Hide<ActivityHuaRongDaoView>();
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}
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}
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private void InitReward()
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private void InitReward()
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@@ -100,5 +91,13 @@ namespace GFGGame
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_ui.m_reward.data = new ItemView(_ui.m_reward);
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_ui.m_reward.data = new ItemView(_ui.m_reward);
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(_ui.m_reward.data as ItemView).SetData(itemDatas[0]);
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(_ui.m_reward.data as ItemView).SetData(itemDatas[0]);
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}
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}
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+
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+ private IEnumerator ShowSuitLater()
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+ {
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+ GRoot.inst.touchable = false;
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+ yield return new WaitForSeconds(0.25f);
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+ GetSuitItemController.TryShow(0);
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+ GRoot.inst.touchable = true;
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+ }
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}
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}
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}
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}
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