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换装返回功能

zhaoyang 3 years ago
parent
commit
dc7be5a958
1 changed files with 4 additions and 3 deletions
  1. 4 3
      GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

+ 4 - 3
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpView.cs

@@ -127,7 +127,7 @@ namespace GFGGame
             _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
             _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
             EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
             EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
             // UpdateStepBtn();
             // UpdateStepBtn();
-            // AddMemoryDressup();
+            AddMemoryDressup();
             Timers.inst.AddUpdate(CheckGuide);
             Timers.inst.AddUpdate(CheckGuide);
         }
         }
 
 
@@ -263,7 +263,7 @@ namespace GFGGame
             }
             }
             UpdateListPartsSelected();
             UpdateListPartsSelected();
             UpdateListSuitPartsSelected(); ;
             UpdateListSuitPartsSelected(); ;
-            // AddMemoryDressup();
+            AddMemoryDressup();
         }
         }
 
 
 
 
@@ -281,10 +281,11 @@ namespace GFGGame
 
 
             UpdateListSuitPartsSelected();
             UpdateListSuitPartsSelected();
             UpdateBtnAction();
             UpdateBtnAction();
-            // AddMemoryDressup();
+            AddMemoryDressup();
         }
         }
         private void AddMemoryDressup()
         private void AddMemoryDressup()
         {
         {
+            return;
             _stepIndex++;
             _stepIndex++;
             if (_stepIndex == MAX_MEMORY_STEP)
             if (_stepIndex == MAX_MEMORY_STEP)
             {
             {