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@@ -152,6 +152,7 @@ namespace GFGGame
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if (guideTarget != null)
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{
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Vector2 pos = guideTarget.LocalToGlobal(Vector2.zero);
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+ pos = _ui.target.GlobalToLocal(pos);
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pos.x = pos.x + guideTarget.width / 2;
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pos.y = pos.y + guideTarget.height / 2;
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if (_ui.m_mask.m_guideArea.xy == pos)
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