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@@ -47,9 +47,9 @@ namespace GFGGame
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{
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{
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base.OnShown();
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base.OnShown();
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GRoot.inst.touchable = true;
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GRoot.inst.touchable = true;
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- int itemId = (int)viewData;
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+ int suitId = (int)viewData;
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guideId = 0;
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guideId = 0;
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- UpdateView(itemId);
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+ UpdateView(suitId);
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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@@ -78,11 +78,11 @@ namespace GFGGame
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private void OnClickBg()
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private void OnClickBg()
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{
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{
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- int itemId = GetSuitItemController.TryShow(0);
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- if (itemId > 0)
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+ int suitId = GetSuitItemController.TryShow(0);
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+ if (suitId > 0)
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{
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{
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- UpdateView(itemId);
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+ UpdateView(suitId);
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}
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}
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else
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else
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{
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{
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@@ -110,15 +110,15 @@ namespace GFGGame
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GoodsItemTipsController.ShowItemTips(itemID);
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GoodsItemTipsController.ShowItemTips(itemID);
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}
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}
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- private void UpdateView(int itemId)
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+ private void UpdateView(int suitId)
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{
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{
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_ui.m_holderEffect.visible = true;
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_ui.m_holderEffect.visible = true;
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- int count = 0;
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+ int count = 0;//套装当前拥有的部件数量
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int totalCount = 1;
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int totalCount = 1;
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- int suitId = 0;
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+ // int suitId = 0;
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int[] itemIds = null;
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int[] itemIds = null;
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- DressUpMenuSuitDataManager.GetSuitProgressByItemId(itemId, out suitId, out count);
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- totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
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+ DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
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+ // totalCount = SuitCfgManager.Instance.GetTotalCountOfOneSuit(suitId);
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itemIds = SuitCfgManager.Instance.GetSuitItems(suitId);
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itemIds = SuitCfgManager.Instance.GetSuitItems(suitId);
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if (suitId > 0)
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if (suitId > 0)
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{
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{
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@@ -136,7 +136,7 @@ namespace GFGGame
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}
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}
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_ui.m_probar.max = totalCount;
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_ui.m_probar.max = totalCount;
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_ui.m_probar.value = count;
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_ui.m_probar.value = count;
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- UpdateItem(itemId);
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+ // UpdateItem(itemId);
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if (_sceneObject != null)
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if (_sceneObject != null)
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{
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{
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GameObject.Destroy(_sceneObject);
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GameObject.Destroy(_sceneObject);
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