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@@ -709,7 +709,7 @@ namespace GFGGame
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{
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//评分结束后,添加套装加成分数
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StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
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- if (storyLevelCfg != null && storyLevelCfg.type == ConstInstanceZonesType.Studio && storyLevelCfg.subType == ConstInstanceZonesSubType.Hard3)
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+ if (storyLevelCfg != null && InstanceZonesDataManager.FightScene != ConstInstanceZonesType.Arena && storyLevelCfg.type == ConstInstanceZonesType.Studio && storyLevelCfg.subType == ConstInstanceZonesSubType.Hard3)
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{
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float addition = StudioDataManager.Instance.GetAddition();
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addition = addition / 10000 * FightDataManager.Instance.totalScore;
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