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@@ -307,36 +307,6 @@ namespace GFGGame
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}
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}
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}
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- /// <summary>
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- /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
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- /// </summary>
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- /// <returns></returns>
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- public bool CheckPutOnFinish()
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- {
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- if (EquipDataCache.cacher.suitId > 0) return true;
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- List<int> equipDatas = EquipDataCache.cacher.equipDatas;
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- bool isLianYiQun = false;
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- bool isShangYi = false;
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- bool isXiaZhuang = false;
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-
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- for (int i = 0; i < equipDatas.Count; i++)
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- {
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- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDatas[i]);
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- if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
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- {
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- isLianYiQun = true; break;
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- }
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- if (itemCfg.subType == ConstDressUpItemType.SHANG_YI && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
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- {
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- isShangYi = true;
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- }
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- if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
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- {
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- isXiaZhuang = true;
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- }
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- }
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- return isLianYiQun || isXiaZhuang && isShangYi;
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- }
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private void UpdatePicAction()
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{
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if (IsSuitPic)
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@@ -499,15 +469,7 @@ namespace GFGGame
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checkDefaultItem();
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UpdatePicAction();
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}
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- public CustomSuitData GetCurSuitData(int index)
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- {
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- CustomSuitData suitSavedData = new CustomSuitData(index);
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- suitSavedData.equipDatas = EquipDataCache.cacher.equipDatas;
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- suitSavedData.bg = EquipDataCache.cacher.bgId;
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- suitSavedData.pic = EquipDataCache.cacher.picStatus;
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- suitSavedData.suitId = EquipDataCache.cacher.suitId;
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- return suitSavedData;
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- }
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+
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public void PutOnSuitSaved(int index)
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{
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