guodong 3 anos atrás
pai
commit
de7f78a678

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit f7441b3315b222705addf8076d30d5f635780f1c
+Subproject commit c692aea37165383607a1c58afb1dfdfdaf9d9ad9

+ 0 - 1
GameClient/Assets/Game/HotUpdate/Data/StoryDataManager.cs

@@ -398,7 +398,6 @@ namespace GFGGame
                     fistPassLastLvl = true;
                     fistPassLastLvl = true;
                 }
                 }
                 SetPassData(tempPassChapter, tempPassLevel);
                 SetPassData(tempPassChapter, tempPassLevel);
-                // FunctionOpenDataManager.Instance.CheckHasChapterFunOpen(_passChapter + 1, _passLevel);//首次通过要检查是否有功能开启
                 //GameProxy.ReqUpdateStoryProgress(_passChapter, _passLevel, _passChapterJY, _passLevelJY);
                 //GameProxy.ReqUpdateStoryProgress(_passChapter, _passLevel, _passChapterJY, _passLevelJY);
                 currentBonusList = StoryBonusDataCache.GetBonusList(currentLevelID, true, true);
                 currentBonusList = StoryBonusDataCache.GetBonusList(currentLevelID, true, true);
             }
             }