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@@ -58,8 +58,27 @@ namespace GFGGame
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/// <typeparam name="int">值由ConstBonusStatus定义</typeparam>
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/// <returns></returns>
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public Dictionary<int, int> luckyBoxActBonusState = new Dictionary<int, int>();
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+ public List<ActivityLuckybonusCfg> SortActivityLuckybonusCfg(List<ActivityLuckybonusCfg> list)
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+ {
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+ list.Sort((ActivityLuckybonusCfg a, ActivityLuckybonusCfg b) =>
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+ {
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+
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+ long allPlayTimes = ActivityDataManager.Instance.allPlayTimes;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
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+ int stateA = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(a.num) ? 1 : -1;
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+ int stateB = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(b.num) ? 1 : -1;
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+
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+ if (allPlayTimes >= a.num && allPlayTimes < b.num && stateA < 0) return -1;
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+ if (allPlayTimes >= b.num && allPlayTimes < a.num && stateB < 0) return 1;
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+ if (stateA >= 0 && stateB < 0) return 1;
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+ if (stateB >= 0 && stateA < 0) return -1;
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+
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+ return a.num - b.num;
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+ });
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+ return list;
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+ }
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+
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/**********************************************************每日登录*************************************************/
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private int _sevenDayLoginLoginId = 1;
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/// <summary>
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