guodong пре 3 година
родитељ
комит
dfbbda334c

+ 5 - 4
GameClient/Assets/Editor/Excel/CodeBuilder.cs

@@ -64,10 +64,11 @@ namespace GFGEditor
                     groupNames.Add(name);
                     groupNames.Add(name);
                     groupTypes.Add(type);
                     groupTypes.Add(type);
                 }
                 }
-                if(nameWhole.Contains("#a"))
-                {
-                    needAll = true;
-                }
+                //if(nameWhole.Contains("#a"))
+                //{
+                //暂时全部开放读取
+                needAll = true;
+                //}
                 ParseDataColumn(annotation, type, name, i);
                 ParseDataColumn(annotation, type, name, i);
             }
             }
             if(keyNames.Count == groupNames.Count)
             if(keyNames.Count == groupNames.Count)

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit 694458fb1dfc3730da37fa6a534a81c5ba89bceb
+Subproject commit dc20a8e3ebc39099e3f0d929ddbceda4070c36a2

+ 0 - 18
GameClient/Assets/Game/HotUpdate/ExcelConfig/Manager/ClothingShopCfgManager.cs

@@ -28,24 +28,6 @@ namespace GFGGame
             return list;
             return list;
         }
         }
 
 
-        private List<ShopCfg> ShopCfgs(int storeId)
-        {
-            ShopCfg[] shopCfgs = null;
-            switch (storeId)
-            {
-                case ConstStoreId.CLOTHING_STORE_ID:
-                    shopCfgs = ShopCfgClothingArray.Instance.dataArray;
-                    break;
-                case ConstStoreId.LUCKY_BOX_STORE_ID:
-                    shopCfgs = ShopCfgCJArray.Instance.dataArray;
-
-                    break;
-                case ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID:
-                    shopCfgs = ShopCfgCJAArray.Instance.dataArray;
-                    break;
-            }
-            return new List<ShopCfg>(shopCfgs);
-        }
         public ShopCfg GetShopCfg(int buyId, int shopType)
         public ShopCfg GetShopCfg(int buyId, int shopType)
         {
         {
             switch (shopType)
             switch (shopType)

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes