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@@ -17,25 +17,17 @@ namespace GFGEditor
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UpdateAndImportArtRes,
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CheckExcel,
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BuildBundlesRes,
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- UpdateAll,
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- UpdateGame,
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- UpdateExcel,
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- UpdateArtRes,
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+ UpdateProject,
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ImportExcel,
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ImportArtRes,
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- CommitAll,
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- CommitGame,
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- CommitExcel,
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- CommitArtRes,
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}
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[MenuItem("策划/更新并导入所有", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportAll)]
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static void UpdateAndImportAll()
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{
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- UpdateAll();
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- ImportArtRes();
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- ImportExcel();
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- EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
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+ UpdateProject();
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+ UpdateAndImportArtRes();
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+ UpdateAndImportExcel();
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}
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[MenuItem("策划/更新并导入Excel", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportExcel)]
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@@ -43,7 +35,6 @@ namespace GFGEditor
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{
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UpdateExcel();
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ImportExcel();
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- EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
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}
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[MenuItem("策划/更新并导入美术资源", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportArtRes)]
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@@ -51,7 +42,6 @@ namespace GFGEditor
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{
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UpdateArtRes();
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ImportArtRes();
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- EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
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}
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[MenuItem("策划/更新至内网版本", false, (int)TOOL_MENU_PRIORITY.BuildBundlesRes)]
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@@ -59,12 +49,11 @@ namespace GFGEditor
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{
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EditorUtility.DisplayProgressBar("进度", "正在更新至内网", 1);
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VEngine.Editor.Builds.BuildScript.BuildCustomBundles(new string[] { "Res", "ResIn" });
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- CommitAll();
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EditorUtility.ClearProgressBar();
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- EditorUtility.DisplayDialog("提示", "操作成功!", "ok");//记得切出再切回编辑器焦点重新编译
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+ CommitProject();
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}
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- [MenuItem("策划/其它/更新项目", false, (int)TOOL_MENU_PRIORITY.UpdateGame)]
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+ [MenuItem("策划/其它/更新项目", false, (int)TOOL_MENU_PRIORITY.UpdateProject)]
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static void UpdateProject()
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{
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EditorUtility.DisplayProgressBar("进度", "正在更新项目", 1);
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@@ -72,7 +61,6 @@ namespace GFGEditor
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EditorUtility.ClearProgressBar();
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}
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- [MenuItem("策划/其它/更新配置表", false, (int)TOOL_MENU_PRIORITY.UpdateExcel)]
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public static void UpdateExcel()
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{
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EditorUtility.DisplayProgressBar("进度", "正在更新表格", 1);
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@@ -80,25 +68,13 @@ namespace GFGEditor
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EditorUtility.ClearProgressBar();
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}
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- [MenuItem("策划/其它/更新美术资源", false, (int)TOOL_MENU_PRIORITY.UpdateArtRes)]
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- public static void UpdateArtRes
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- ()
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+ public static void UpdateArtRes()
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{
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EditorUtility.DisplayProgressBar("进度", "正在更新美术资源", 1);
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ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateArtRes.bat");
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EditorUtility.ClearProgressBar();
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}
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- [MenuItem("策划/其它/更新所有", false, (int)TOOL_MENU_PRIORITY.UpdateAll)]
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- public static void UpdateAll()
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- {
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- //ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateAll.bat");
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- UpdateProject();
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- UpdateExcel();
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- UpdateArtRes();
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- }
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-
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- [MenuItem("策划/其它/提交项目", false, (int)TOOL_MENU_PRIORITY.CommitGame)]
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static void CommitProject()
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{
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EditorUtility.DisplayProgressBar("进度", "正在提交项目", 1);
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@@ -106,31 +82,6 @@ namespace GFGEditor
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EditorUtility.ClearProgressBar();
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}
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- [MenuItem("策划/其它/提交配置表", false, (int)TOOL_MENU_PRIORITY.CommitExcel)]
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- static void CommitExcel()
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- {
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- EditorUtility.DisplayProgressBar("进度", "正在提交表格", 1);
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- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitExcel.bat");
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- EditorUtility.ClearProgressBar();
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- }
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-
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- [MenuItem("策划/其它/提交美术资源", false, (int)TOOL_MENU_PRIORITY.CommitArtRes)]
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- static void CommitArtRes()
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- {
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- EditorUtility.DisplayProgressBar("进度", "正在提交美术资源", 1);
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- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitArtRes.bat");
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- EditorUtility.ClearProgressBar();
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- }
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-
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- [MenuItem("策划/其它/提交所有", false, (int)TOOL_MENU_PRIORITY.CommitAll)]
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- static void CommitAll()
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- {
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- //ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitALL.bat");
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- CommitExcel();
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- CommitArtRes();
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- CommitProject();
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- }
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-
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[MenuItem("策划/其它/导入配置表", false, (int)TOOL_MENU_PRIORITY.ImportExcel)]
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public static void ImportExcel()
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{
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