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添加海之市,摘星,蜃中楼特效

leiyasi 1 éve
szülő
commit
e0b897270d
31 módosított fájl, 111 hozzáadás és 249 törlés
  1. 89 0
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_ButtonModleEffect.cs
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      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_ButtonModleEffect.cs.meta
  3. 4 4
      GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs
  4. 7 5
      GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs
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      GameClient/Assets/ResIn/UI/Main/Main_fui.bytes

+ 89 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_ButtonModleEffect.cs

@@ -0,0 +1,89 @@
+/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
+
+using FairyGUI;
+
+namespace UI.Main
+{
+    public partial class UI_ButtonModleEffect
+    {
+        public GButton target;
+        public Controller m_c1;
+        public GLoader m_icon0;
+        public GGraph m_holder;
+        public GGraph m_holder1;
+        public GLoader m_titleText;
+        public GLoader m_loaLockIcons;
+        public GLoader m_iconMain;
+        public const string URL = "ui://mfvz4q8kdkxp9fyb";
+        public const string PACKAGE_NAME = "Main";
+        public const string RES_NAME = "ButtonModleEffect";
+        private static UI_ButtonModleEffect _proxy;
+
+        public static UI_ButtonModleEffect Create(GObject gObject = null)
+        {
+            var ui = new UI_ButtonModleEffect();
+            if(gObject == null)
+            	ui.target =  (GButton)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GButton)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static UI_ButtonModleEffect Proxy(GObject gObject = null)
+        {
+            if(_proxy == null)
+            {
+                _proxy = new UI_ButtonModleEffect();
+            }
+            var ui = _proxy;
+            if(gObject == null)
+            	ui.target =  (GButton)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
+            else
+            	ui.target =  (GButton)gObject;
+            ui.Init(ui.target);
+            return ui;
+        }
+
+        public static void ProxyEnd()
+        {
+            if (_proxy != null)
+            {
+                _proxy.Dispose();
+            }
+        }
+
+        public static void ClearProxy()
+        {
+            ProxyEnd();
+            _proxy = null;
+        }
+
+        private void Init(GComponent comp)
+        {
+            m_c1 = comp.GetController("c1");
+            m_icon0 = (GLoader)comp.GetChild("icon0");
+            m_holder = (GGraph)comp.GetChild("holder");
+            m_holder1 = (GGraph)comp.GetChild("holder1");
+            m_titleText = (GLoader)comp.GetChild("titleText");
+            m_loaLockIcons = (GLoader)comp.GetChild("loaLockIcons");
+            m_iconMain = (GLoader)comp.GetChild("iconMain");
+        }
+        public void Dispose(bool disposeTarget = false)
+        {
+            m_c1 = null;
+            m_icon0 = null;
+            m_holder = null;
+            m_holder1 = null;
+            m_titleText = null;
+            m_loaLockIcons = null;
+            m_iconMain = null;
+            if(disposeTarget && target != null)
+            {
+                target.RemoveFromParent();
+                target.Dispose();
+            }
+            target = null;
+        }
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_ButtonModleEffect.cs.meta

@@ -0,0 +1,11 @@
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+guid: c6539eb6751ab024caf34b2b50cb461a
+MonoImporter:
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+ 4 - 4
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_MainUI.cs

@@ -36,8 +36,8 @@ namespace UI.Main
         public UI_ButtonModle1 m_btnCiPai;
         public UI_ButtonModle1 m_btnXiuFang;
         public UI_ButtonModle1 m_btnHuanZhuang;
-        public UI_ButtonModle1 m_btnHaiZhiShi;
-        public UI_ButtonModle1 m_btnMain;
+        public UI_ButtonModleEffect m_btnHaiZhiShi;
+        public UI_ButtonModleEffect m_btnMain;
         public GGroup m_AllUI;
         public GGraph m_touchMask;
         public Transition m_openViewAction;
@@ -119,8 +119,8 @@ namespace UI.Main
             m_btnCiPai = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnCiPai"));
             m_btnXiuFang = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnXiuFang"));
             m_btnHuanZhuang = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnHuanZhuang"));
-            m_btnHaiZhiShi = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnHaiZhiShi"));
-            m_btnMain = (UI_ButtonModle1)UI_ButtonModle1.Create(comp.GetChild("btnMain"));
+            m_btnHaiZhiShi = (UI_ButtonModleEffect)UI_ButtonModleEffect.Create(comp.GetChild("btnHaiZhiShi"));
+            m_btnMain = (UI_ButtonModleEffect)UI_ButtonModleEffect.Create(comp.GetChild("btnMain"));
             m_AllUI = (GGroup)comp.GetChild("AllUI");
             m_touchMask = (GGraph)comp.GetChild("touchMask");
             m_openViewAction = comp.GetTransition("openViewAction");

+ 7 - 5
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -264,11 +264,13 @@ namespace GFGGame
 
         private void AddEffect()
         {
-            //_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnMain.m_holder, "ui_zjm", "ZJM_szl_down_3"));
-            //_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnMain.m_holder1, "ui_zjm", "ZJM_szl_top_1"));
-            //_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnHaiZhiShi.m_holder, "ui_zjm", "ZJM_hzs_down_3"));
-            //_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnHaiZhiShi.m_holder1, "ui_zjm", "ZJM_hzs_top_1"));
-            //_effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_BottomEffectHolder, "ui_zjm", "ZJM_DiBan"));
+            _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnMain.m_holder, "ui_zjm", "ZJM_szl_down_3"));
+            _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnMain.m_holder1, "ui_zjm", "ZJM_szl_top_1"));
+            _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnHaiZhiShi.m_holder, "ui_zjm", "ZJM_hzs_down_3"));
+            _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnHaiZhiShi.m_holder1, "ui_zjm", "ZJM_hzs_top_1"));
+            _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_BottomEffectHolder, "ui_zjm", "ZJM_DiBan"));
+            _effectUIList.Add(EffectUIPool.CreateEffectUI(_ui.m_btnZhaiXing.m_holder1, "ui_zjm", "ZJM_ZX"));
+
         }
 
         private void OnClickBtnInstanceZones()

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