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@@ -439,8 +439,8 @@ namespace GFGGame
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Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
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tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
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tex.Apply();//保存像素信息
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-
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- // EquipDataCache.cacher.nTexture = new NTexture(tex);
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+ NTexture _nTexture = new NTexture(tex);
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+ EquipDataCache.cacher.nTexture = _nTexture;
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GRoot.inst.visible = true;
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bg.SetActive(true);
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Camera.main.backgroundColor = backgroundColor;
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