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战斗结算

zhaoyang 2 years ago
parent
commit
e0c5d59167

+ 12 - 1
GameClient/Assets/Game/HotUpdate/DressUp/DressUpObjDataCache.cs

@@ -41,7 +41,18 @@ namespace GFGGame
                 return _isPic;
             }
         }
-        public NTexture nTexture { get; set; }
+        private NTexture _nTexture;
+        public NTexture nTexture
+        {
+            get
+            {
+                return _nTexture;
+            }
+            set
+            {
+                _nTexture = value;
+            }
+        }
 
         private List<int> _equipDatas = new List<int>();
         public List<int> equipDatas

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/DressUp/DressUpFightView.cs

@@ -439,8 +439,8 @@ namespace GFGGame
             Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
             tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
             tex.Apply();//保存像素信息
-
-            // EquipDataCache.cacher.nTexture = new NTexture(tex);
+            NTexture _nTexture = new NTexture(tex);
+            EquipDataCache.cacher.nTexture = _nTexture;
             GRoot.inst.visible = true;
             bg.SetActive(true);
             Camera.main.backgroundColor = backgroundColor;