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添加卡牌界面的选中动画

leiyasi 1 年之前
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e224ebdf06

+ 6 - 1
GameClient/Assets/Game/HotUpdate/Views/Card/CardDetailView.cs

@@ -151,13 +151,18 @@ namespace GFGGame
 
         private void OnClickListRoleItem(EventContext context)
         {
-            int index = (int)(context.data as GObject).data;
+            GObject gObject = context.data as GObject;
+            int index = (int)(gObject.data);
             _ui.m_listRole.selectedIndex = index;
 
             this.UpdateCardList();
 
             _ui.m_listCard.scrollPane.ScrollTop();
             _ui.m_Refresh.Play();
+
+            UI_Button21 button = UI_Button21.Proxy(gObject);
+            button.m_fadeIn.Play();
+            UI_Button21.ProxyEnd();
         }
 
         /*******************************************************监听函数**************************************************/

+ 4 - 4
GameClient/Assets/Game/HotUpdate/Views/FieldGuide/DressUpGuideView.cs

@@ -81,7 +81,7 @@ namespace GFGGame
             base.OnShown();
             _ui.m_listType1.selectedIndex = 0;
             _ui.m_c1.selectedIndex = 0;
-            _ui.m_listType1.scrollPane.SetPercX(0,false);
+            _ui.m_listType1.scrollPane.SetPercX(0, false);
 
             if (DressUpMenuItemDataManager.isLoading)
             {
@@ -118,7 +118,7 @@ namespace GFGGame
             GObject gObject = context.data as GObject;
 
             int index = _ui.m_listType1.GetChildIndex(gObject);
-            if(_lastClickIndex.typeIndex == 1 && _lastClickIndex.index == index)
+            if (_lastClickIndex.typeIndex == 1 && _lastClickIndex.index == index)
             {
                 return;
             }
@@ -321,7 +321,7 @@ namespace GFGGame
             {
                 UpdateItemIdListByType1(_lastClickIndex.index);
             }
-            else if(_lastClickIndex.typeIndex == 2)
+            else if (_lastClickIndex.typeIndex == 2)
             {
                 UpdateItemIdListByType2(_lastClickIndex.index);
             }
@@ -330,7 +330,7 @@ namespace GFGGame
             {
                 _itemIdList = DressUpMenuItemDataManager.DressSearch(_itemIdList);
             }
-            else if(context.data.ToString() == ConstMessage.DRESS_FILTER)
+            else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
             {
                 _itemIdList = DressUpMenuItemDataManager.DressFilter(_itemIdList);
             }