|
@@ -43,7 +43,7 @@ namespace GFGGame
|
|
string num = StringUtil.GetColorText(string.Format("{0}/{1}", FieldDataManager.Instance.fieldResult.passLvl, fieldCfg.num), "#BB674E");
|
|
string num = StringUtil.GetColorText(string.Format("{0}/{1}", FieldDataManager.Instance.fieldResult.passLvl, fieldCfg.num), "#BB674E");
|
|
_ui.m_txtNum.text = string.Format("第{0}轮", num);
|
|
_ui.m_txtNum.text = string.Format("第{0}轮", num);
|
|
_ui.m_txtCostNum.text = FieldDataManager.Instance.fieldResult.costNum.ToString();
|
|
_ui.m_txtCostNum.text = FieldDataManager.Instance.fieldResult.costNum.ToString();
|
|
- _ui.m_txtHas.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(FieldDataManager.Instance.fieldResult.bonusList[0].id));
|
|
|
|
|
|
+ // _ui.m_txtHas.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(FieldDataManager.Instance.fieldResult.bonusList[0].id));
|
|
_ui.m_list.numItems = FieldDataManager.Instance.fieldResult.bonusList.Count;
|
|
_ui.m_list.numItems = FieldDataManager.Instance.fieldResult.bonusList.Count;
|
|
}
|
|
}
|
|
protected override void OnHide()
|
|
protected override void OnHide()
|