Эх сурвалжийг харах

剧情界面点击返回问题

zhangyuqian 1 жил өмнө
parent
commit
e32f8c7207

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryDialogView.cs

@@ -179,7 +179,8 @@ namespace GFGGame
         private void OnClickBtnBack()
         {
             //Hide();
-            ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterView).FullName), true);
+            //ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterView).FullName), true);
+            Over(false);
         }
 
         private void OnClickBtnNext()

+ 1 - 4
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -183,11 +183,8 @@ namespace GFGGame
             CheckProbabilityUp();
             _valueBarController.OnShown();
 
-            Log.Debug("zyq" + GameGlobal.isLogon);
             if (GameGlobal.isLogon)
             {
-                ET.Log.Debug("zyq" + GameGlobal.isLogon);
-                ET.Log.Debug("zyq" + ActivityDataManager.Instance.sevenDayLoginBonusStatusList.Count + ":::" + GuideDataManager.currentGuideId);
                 if (ActivityDataManager.Instance.CanGetSevenDayBonus() &&
                     GuideDataManager.currentGuideId <= 0)
                 {
@@ -939,7 +936,7 @@ namespace GFGGame
             GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.ARENA_OPEN, 2, "新玩法-飞花令开启了哦", -1, false);
 
 
-            bool isStudioMetalGuide = GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.STUDIO_PORCELAIN, 2, "进入海之市", -1,
+            bool isStudioMetalGuide = GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.STUDIO_PORCELAIN, 2, "进入副本", -1,
                 false, _ui.target.height - 700);
             bool isStudioFilingGuide = GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.STUDIO_FILING, 2, "进入副本", -1,
                 false, _ui.target.height - 700);