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@@ -141,7 +141,7 @@ namespace GFGGame
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}
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else
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{
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- if (levelCfg.type == ConstInstanceZonesType.Studio)
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+ if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.luckyBoxFilingChapterId)
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{
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var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
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ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
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