zhaoyang 2 жил өмнө
parent
commit
e47bfa5e46

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Data/DailyTaskDataManager.cs

@@ -7,7 +7,7 @@ namespace GFGGame
     {
         public int id;
         public int state;//任务奖励状态 由ConstBonusStatus定义
-        public int progress;//进度
+        public long progress;//进度
     }
     public class DailyTaskDataManager : SingletonBase<DailyTaskDataManager>
     {
@@ -110,7 +110,7 @@ namespace GFGGame
         /// </summary>
         /// <param name="taskId"></param>
         /// <returns></returns>
-        public int GetTaskProgressById(int taskId)
+        public long GetTaskProgressById(int taskId)
         {
             if (!_taskInfos.ContainsKey(taskId))
             {

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Data/ItemDataManager.cs

@@ -10,7 +10,7 @@ namespace GFGGame
         private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
         delegate object MemberGetDelegate(ItemCfg p);
 
-        public static void Add(int itemID, int itemNum)
+        public static void Add(int itemID, long itemNum)
         {
             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
             if (itemCfg == null)
@@ -72,7 +72,7 @@ namespace GFGGame
             EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
         }
 
-        public static void Remove(int itemID, int itemNum)
+        public static void Remove(int itemID, long itemNum)
         {
             if (_dataDic.ContainsKey(itemID))
             {

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Data/VO/ItemData.cs

@@ -5,7 +5,7 @@ namespace GFGGame
     public class ItemData
     {
         public int id;
-        public int num;
+        public long num;
         public bool isOnceBonus;
 
         private Dictionary<int, int> AttributesDic = new Dictionary<int, int>();

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Utils/ItemUtil.cs

@@ -131,7 +131,7 @@ namespace GFGGame
             }
             return itemList;
         }
-        public static List<ItemData> CreateItemDataList(int itemId, int count)
+        public static List<ItemData> CreateItemDataList(int itemId, long count)
         {
             List<ItemData> itemList = new List<ItemData>();
             ItemData itemData = createItemData(itemId, count);
@@ -151,7 +151,7 @@ namespace GFGGame
 
 
 
-        public static ItemData createItemData(int itemId, int count)
+        public static ItemData createItemData(int itemId, long count)
         {
             ItemData itemData = ItemDataPool.GetItemData(itemId);
             itemData.num = count;