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zhaoyang 2 年之前
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e637c95c07
共有 1 個文件被更改,包括 1 次插入3 次删除
  1. 1 3
      GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxView.cs

+ 1 - 3
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxView.cs

@@ -259,14 +259,12 @@ namespace GFGGame
             long endTime = LuckyBoxDataManager.Instance.endTime;
             long endTime = LuckyBoxDataManager.Instance.endTime;
             long curTime = TimeHelper.ServerNow();
             long curTime = TimeHelper.ServerNow();
             TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
             TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
-            ET.Log.Debug("luckybox   _ui:" + _ui);
-            ET.Log.Debug("luckybox   _ui.m_listBg:" + _ui.m_listBg);
+
             GObject item = _ui.m_listBg.GetChildAt(0);
             GObject item = _ui.m_listBg.GetChildAt(0);
             if (item == null) return;
             if (item == null) return;
             GObject textField = item.asCom.GetChild("txtTime");
             GObject textField = item.asCom.GetChild("txtTime");
             if (textField == null) return;
             if (textField == null) return;
             textField.asTextField.text = string.Format("剩余{0}{1}", num, str);
             textField.asTextField.text = string.Format("剩余{0}{1}", num, str);
-            // _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTimeStr").asTextField.text = string.Format("{0}", str);
         }
         }
         private void updateBoxEffect()
         private void updateBoxEffect()
         {
         {