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@@ -7,7 +7,8 @@ namespace UI.CommonGame
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public partial class UI_ComHeadWithLv2
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public partial class UI_ComHeadWithLv2
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{
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{
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public GComponent target;
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public GComponent target;
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- public UI_ComHead2 m_comHead;
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+ public UI_ComHead2 m_comHead2;
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+ public UI_ComHead m_comHead;
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public UI_ComHeadLv1 m_comLv;
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public UI_ComHeadLv1 m_comLv;
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public const string URL = "ui://eg2y0ldpo9ghtlp";
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public const string URL = "ui://eg2y0ldpo9ghtlp";
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public const string PACKAGE_NAME = "CommonGame";
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public const string PACKAGE_NAME = "CommonGame";
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@@ -56,11 +57,14 @@ namespace UI.CommonGame
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private void Init(GComponent comp)
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private void Init(GComponent comp)
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{
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{
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- m_comHead = (UI_ComHead2)UI_ComHead2.Create(comp.GetChild("comHead"));
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+ m_comHead2 = (UI_ComHead2)UI_ComHead2.Create(comp.GetChild("comHead2"));
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+ m_comHead = (UI_ComHead)UI_ComHead.Create(comp.GetChild("comHead"));
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m_comLv = (UI_ComHeadLv1)UI_ComHeadLv1.Create(comp.GetChild("comLv"));
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m_comLv = (UI_ComHeadLv1)UI_ComHeadLv1.Create(comp.GetChild("comLv"));
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}
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}
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public void Dispose(bool disposeTarget = false)
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public void Dispose(bool disposeTarget = false)
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{
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{
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+ m_comHead2.Dispose();
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+ m_comHead2 = null;
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m_comHead.Dispose();
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m_comHead.Dispose();
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m_comHead = null;
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m_comHead = null;
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m_comLv.Dispose();
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m_comLv.Dispose();
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