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其他玩家信息ui优化

zhaoyang 2 gadi atpakaļ
vecāks
revīzija
e6a4ce70e3

+ 1 - 1
FGUIProject/assets/RoleInfo/OtherRoleInfoUI.xml

@@ -21,7 +21,7 @@
       <relation target="" sidePair="height-height"/>
     </image>
     <image id="n43_r9ri" name="n43" src="r9ri18" fileName="images/grxx_grxcxc.png" xy="327,640" group="n49_r9ri"/>
-    <list id="n47_r9ri" name="list" xy="44,791" size="994,974" group="n49_r9ri" layout="flow_hz" overflow="scroll" lineGap="42" colGap="28" defaultItem="ui://374k3dwvr9ri1m" autoClearItems="true">
+    <list id="n47_r9ri" name="list" xy="66,791" size="947,974" group="n49_r9ri" layout="flow_hz" overflow="scroll" lineGap="58" colGap="51" defaultItem="ui://374k3dwvr9ri1m" autoClearItems="true">
       <relation target="" sidePair="bottomext-bottom"/>
       <item/>
       <item/>

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/RoleInfo/OtherRoleInfoView.cs

@@ -50,7 +50,7 @@ namespace GFGGame
 
             _ui.m_txtRoleName.text = _roleInfo.roleName;
             _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
-            RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
+            RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.roleHead, _roleInfo.roleHeadBorder);
 
             _roleDetailInfo = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_roleInfo.roleId);
             if (_roleDetailInfo != null)

BIN
GameClient/Assets/ResIn/UI/RoleInfo/RoleInfo_fui.bytes