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竞技场

zhaoyang 2 years ago
parent
commit
e6dd7805d4

+ 30 - 0
GameClient/Assets/Game/HotUpdate/Data/FightDataManager.cs

@@ -127,5 +127,35 @@ namespace GFGGame
             return screenShot;
 
         }
+
+        public FightRoleData GetMyFightRoleData()
+        {
+            FightRoleData roleData = new FightRoleData();
+            roleData.cardId = InstanceZonesDataManager.currentCardId;
+            roleData.itemList = MyDressUpHelper.dressUpObj.itemList;
+            return roleData;
+        }
+
+        public FightRoleData GetArenaFightRoleData()
+        {
+            FightRoleData roleData = new FightRoleData();
+
+            return roleData;
+        }
+
+        public FightRobotData GetFightRobotData()
+        {
+            FightRobotData robotData = new FightRobotData();
+
+            return robotData;
+        }
+
+        public FightRobotData GetArenaRobotData()
+        {
+            FightRobotData robotData = new FightRobotData();
+
+            return robotData;
+        }
+
     }
 }

+ 7 - 0
GameClient/Assets/Game/HotUpdate/Data/ScoreFightQuickManager.cs

@@ -0,0 +1,7 @@
+namespace GFGGame
+{
+    public class ScoreFightQuickManager : SingletonBase<ScoreFightQuickManager>
+    {
+
+    }
+}

+ 11 - 0
GameClient/Assets/Game/HotUpdate/Data/ScoreFightQuickManager.cs.meta

@@ -0,0 +1,11 @@
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+guid: 47c41f14c9a5a964b95d501f7e09586e
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Data/VO/FightData.cs

@@ -4,15 +4,16 @@ namespace GFGGame
 {
     public class FightRoleData
     {
-        public List<int> itemList;
         public int cardId;
+        public List<int> itemList = new List<int>();
 
     }
     public class FightRobotData
     {
-        public List<int> targetItemList;
+        public List<int> targetItemList = new List<int>();
         public int targetBaseScore;
         public int targetCardId;
         public int targetCardScore;
+        public List<int> skillLvs = new List<int>();
     }
 }