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@@ -40,8 +40,9 @@ namespace GFGGame
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private GButton _btnActivityDay7;
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private GButton _btnActivityDay7;
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- private GameObject _effectObj4;
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- private GoWrapper _wrapper4;
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+ //private GameObject _effectObj4;
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+ //private GoWrapper _wrapper4;
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+ private EffectUI _effectUI4;
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private GameObject _effectObj4_1;
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private GameObject _effectObj4_1;
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private GoWrapper _wrapper4_1;
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private GoWrapper _wrapper4_1;
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@@ -73,7 +74,7 @@ namespace GFGGame
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SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
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SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
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SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
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SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
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}
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}
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- SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
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+ EffectUIPool.Recycle(_effectUI4);
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SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
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SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
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SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
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SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
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@@ -269,9 +270,10 @@ namespace GFGGame
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private void AddEffect()
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private void AddEffect()
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{
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{
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- string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d");
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+ //string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d");
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string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl");
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string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl");
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- SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
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+ //SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
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+ _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnMain.m_holder, "ui_zjm", "ui_zjm_zzl_d");
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SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
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SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
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string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt");
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string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt");
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