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@@ -271,8 +271,16 @@ namespace GFGGame
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{
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{
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_ui.m_comFosterAni.target.visible = true;
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_ui.m_comFosterAni.target.visible = true;
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_ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
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_ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
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+
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+ if (_effectUI1 != null)
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+ {
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+ EffectUIPool.Recycle(_effectUI1);
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+ _effectUI1 = null;
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+ }
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+
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_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFosterAni.m_holder, "ui_gcdh", "ui_gcdh_" + (_index + 1));
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_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_comFosterAni.m_holder, "ui_gcdh", "ui_gcdh_" + (_index + 1));
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+
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_ui.m_comFosterAni.m_t0.Play(() =>
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_ui.m_comFosterAni.m_t0.Play(() =>
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{
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{
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ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
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ViewManager.Show<ClothingFosterFinishView>(new object[] { _suitId, _index, _propertyList });
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