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修改itemview

zhaoyang 3 年之前
父节点
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e7ce54d438

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/LuckyBox/LuckyBoxPreShowView.cs

@@ -62,7 +62,7 @@ namespace GFGGame
                     item.data = new ItemView(item as GComponent);
                 }
                 (item.data as ItemView).SetData(itemData);
-                (item.data as ItemView).TxtHasCountVisble = false;
+                (item.data as ItemView).ShowHasCount = false;
                 (item.data as ItemView).ImgHasVisible = ItemDataManager.GetItemNum(itemData.id) > 0;
 
             };

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightQuicklyView.cs

@@ -205,7 +205,7 @@ namespace GFGGame
                 item.data = new ItemView(item as GComponent);
             }
             (item.data as ItemView).SetData(itemData);
-            (item.data as ItemView).TxtHasCountVisble = false;
+            (item.data as ItemView).ShowHasCount = false;
         }
 
         private void UpdateBtnFightTimes()

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryLevelInfoView.cs

@@ -169,7 +169,7 @@ namespace GFGGame
             }
             (item.data as ItemView).SetData(itemData);
             List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
-            (item.data as ItemView).LoaShouTongRewardVisble = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
+            (item.data as ItemView).ShowShouTongSign = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
             UI_ComItem.ProxyEnd();
         }