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@@ -220,14 +220,14 @@ namespace GFGGame
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_ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
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_ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
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}
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}
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_ui.m_listBonus.numItems = _bonusList.Count;
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_ui.m_listBonus.numItems = _bonusList.Count;
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- if (_ui.m_listBonus.numItems > 4)
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- {
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- _ui.m_listBonus.columnGap = 40;
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- }
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- else
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- {
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- _ui.m_listBonus.columnGap = 60;
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- }
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+ // if (_ui.m_listBonus.numItems > 4)
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+ // {
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+ // _ui.m_listBonus.columnGap = 40;
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+ // }
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+ // else
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+ // {
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+ // _ui.m_listBonus.columnGap = 60;
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+ // }
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int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
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int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
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if (score > 0)
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if (score > 0)
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{
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{
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