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@@ -1,5 +1,5 @@
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-using UnityEngine;
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-using System.IO;
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+using System;
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+using UnityEngine;
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using YooAsset;
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namespace GFGGame
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@@ -7,31 +7,23 @@ namespace GFGGame
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public class SqliteController : SingletonBase<SqliteController>
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{
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- /// <summary>
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- /// 数据库文件文件夹路径
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- /// </summary>
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- [HideInInspector]
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- public string dirPath;
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-
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public void Init(bool logable, string resPath)
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{
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- string dbPath = null;
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- if (string.IsNullOrEmpty(dirPath))
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- dirPath = $"{Application.persistentDataPath}";
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-
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- //dbPath = $"{dirPath}/{LauncherConfig.SQL_FILE_NAME}";
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+ string dbPath = null;
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+ string connectionPath;
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+#if UNITY_EDITOR
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+ dbPath = $"{Environment.CurrentDirectory}/{ResPathUtil.SQLITE_FILE_PATH}";
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+#else
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dbPath = GetSqlFilePath(resPath);
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- var connectionPath = "data source=" + dbPath;
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+#endif
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+
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#if !UNITY_EDITOR && UNITY_ANDROID
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connectionPath = "uri=file:" + dbPath;
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+#else
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+ connectionPath = "data source=" + dbPath;
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#endif
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- //Debug.Log($"connectionPath {connectionPath}");
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- //if(resPath != null)
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- //{
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- //CheckSqlFile(dbPath, resPath);
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- //}
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SQLiteHelper.Instance.Init(logable, connectionPath);
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}
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@@ -41,38 +33,5 @@ namespace GFGGame
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return handle.GetRawFilePath();
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}
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- /// <summary>
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- /// 检查数据库文件是否存在并且是最新版
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- /// </summary>
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-// private void CheckSqlFile(string dbPath, string resPath)
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-// {
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-//#if UNITY_EDITOR
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-// if(GameLauncher.Instance.PlayMode != YooAsset.EPlayMode.OfflinePlayMode)
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-// {
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-//#endif
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-// bool needWrite = true;
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-// var crcKey = "crc" + resPath;
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-// string crc = "";
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-// VEngine.ManifestBundle version;
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-// if (File.Exists(dbPath))
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-// {
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-// version = VEngine.Versions.GetBundle(resPath);
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-// crc = PlayerPrefs.GetString(crcKey, "");
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-// needWrite = crc != version.crc.ToString();
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-// }
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-// if(needWrite)
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-// {
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-// var asset = GFGAsset.Load<TextAsset>(resPath);
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-// byte[] bytes = asset.bytes;
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-// File.WriteAllBytes(dbPath, bytes);
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-// GFGAsset.Release(resPath);
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-// version = VEngine.Versions.GetBundle(resPath);
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-// PlayerPrefs.SetString(crcKey, version.crc.ToString());
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-// }
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-
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-//#if UNITY_EDITOR
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-// }
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-//#endif
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-// }
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}
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}
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