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@@ -43,7 +43,8 @@ namespace GFGGame
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private string _currentWords;
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private string _storyStartID;
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private string lastTextFieldType; // 上一段文本框的类型
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- private bool IsTeaParty; //是否是茶话会里的对话
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+ private bool IsTeaParty; //是否是茶话会里的对话
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+ private bool _work; // 对话系统运行状态,true:正常运行; false:停止运行
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TypingFadeEffectPro _typingEffect;
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@@ -113,6 +114,7 @@ namespace GFGGame
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base.OnShown();
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// 初始化
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+ _work = true;
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MusicManager.Instance.Stop();
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MusicManager.Instance.SetVolume(0);
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_ui.m_hideAnimMask.Play();
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@@ -186,10 +188,13 @@ namespace GFGGame
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protected override void OnHide()
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{
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base.OnHide();
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+ _work = false;
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+
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Timers.inst.Remove(UpdateShake);
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Timers.inst.Remove(OnScreenEffectComplete);
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ScreenBlackController.Instance.HideBlack();
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+ // 不是茶话会,则记录上一次自动播放按钮的状态
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if (!IsTeaParty)
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{
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_lastStartAutoPlay = _autoPlay;
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@@ -263,7 +268,7 @@ namespace GFGGame
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private void OnBtnSkip()
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{
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-
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+ _work = false;
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Over(true);
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}
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@@ -321,6 +326,11 @@ namespace GFGGame
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private void ShowNextStep(string nextStepId)
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{
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+ if (!_work)
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+ {
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+ return;
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+ }
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+
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if (nextStepId != null)
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{
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InitStepListById(nextStepId);
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@@ -388,6 +398,11 @@ namespace GFGGame
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private IEnumerator InitStepContent(StoryDialogCfg storyDialogCfg)
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{
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+ if (!_work)
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+ {
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+ yield break;
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+ }
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+
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_canClickBtnNext = false;
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StoryDialogDataManager.Instance.waitPicFade = false;
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_ui.m_hide.Play(); // 隐藏遮罩
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@@ -464,6 +479,11 @@ namespace GFGGame
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/// <returns></returns>
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private IEnumerator ShowDialog(StoryDialogCfg storyDialogCfg)
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{
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+ if (!_work)
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+ {
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+ yield break;
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+ }
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+
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if (storyDialogCfg.showChangeName == 1 && StorageDataManager.Instance.GetStorageValue(ConstStorageId.CHANGE_NAME) == 0)
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{
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GameController.ShowCreateRole();
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