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				@@ -109,16 +109,18 @@ namespace GFGGame 
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				             { 
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				                 _onCompleteStoryDialogCallParam = datas[3]; 
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				             } 
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				-            // StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(MainStoryDataManager.currentChapterCfgId); 
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				-            // if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && MainStoryDataManager.currentChapterCfgId == 10001 && !InstanceZonesDataManager.CheckChapterPass(chapterCfg.type, chapterCfg.subType, chapterCfg.id, chapterCfg.levelCount)) 
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				-            // { 
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				-            //     // 临时设置都可以跳过对话 
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				-            //     skipable = false; 
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				-            // } 
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				-            // else 
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				-            // { 
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				-            skipable = true; 
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				-            // } 
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				+            // 
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				+            StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(MainStoryDataManager.currentChapterCfgId); 
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				+            StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id)[0]; 
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				+            if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && MainStoryDataManager.currentChapterCfgId == 10001 && storyLevelCfg.order == 1 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.id)) 
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				+            { 
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				+                // 临时设置都可以跳过对话 
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				+                skipable = false; 
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				+            } 
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				+            else 
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				+            { 
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				+                skipable = true; 
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				+            } 
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				             _ui.m_btnSkip.visible = skipable; 
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