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				+using System.Collections.Generic; 
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				+using FairyGUI; 
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				+using UI.CommonGame; 
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				+namespace GFGGame 
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				+{ 
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				+    public class ApproachView 
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				+    { 
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				+        private UI_ComTipsApproach _ui; 
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				+        private object[] _viewData; 
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				+ 
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				+        private int _itemId; 
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				+        private object[] _fromeViewDatas; 
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				+        private int _needCount; 
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				+        private List<string[]> _approachDatas = new List<string[]>(); 
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				+ 
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				+        public void Dispose() 
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				+        { 
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				+            if (_ui != null) 
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				+            { 
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				+                _ui.Dispose(); 
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				+                _ui = null; 
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				+            } 
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				+        } 
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				+        public void OnHide() 
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				+        { 
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				+            _ui.m_list.onClickItem.Remove(OnClickListApproachItem); 
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				+            if (_ui.m_list.numItems > 0) 
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				+            { 
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				+                _ui.m_list.ScrollToView(0); 
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				+                _ui.m_list.numItems = 0; 
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				+            } 
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				+            _approachDatas.Clear(); 
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				+            _fromeViewDatas = null; 
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				+            UI_ComTipsApproach.ProxyEnd(); 
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				+        } 
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				+        public void OnShow(GComponent component, object[] viewData) 
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				+        { 
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				+            _ui = UI_ComTipsApproach.Proxy(component); 
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				+            _viewData = viewData; 
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				+            _itemId = (int)viewData[0]; 
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				+            _fromeViewDatas = viewData[1] as object[]; 
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				+            _needCount = viewData.Length > 2 ? (int)viewData[2] : 0; 
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				+            _ui.m_list.itemRenderer = ListApproachItemRenderer; 
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				+            _ui.m_list.onClickItem.Add(OnClickListApproachItem); 
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				+ 
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				+            SetData(); 
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				+            UpdateView(); 
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				+        } 
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				+ 
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				+        private void SetData() 
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				+        { 
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				+            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId); 
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				+            if (string.IsNullOrEmpty(itemCfg.approach)) return; 
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				+ 
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				+            string[] approachStrs = itemCfg.approach.Split(';'); 
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				+            foreach (string approachStr in approachStrs) 
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				+            { 
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				+                if (string.IsNullOrEmpty(approachStr)) continue; 
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				+                string[] infos = approachStr.Split('='); 
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				+                _approachDatas.Add(infos); 
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				+            } 
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				+        } 
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				+        private void UpdateView() 
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				+        { 
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				+            _ui.m_txtNone.visible = _approachDatas.Count == 0; 
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				+            _ui.m_list.numItems = _approachDatas.Count; 
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				+        } 
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				+ 
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				+        private void ListApproachItemRenderer(int index, GObject item) 
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				+        { 
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				+            UI_ListSourceItem listItem = UI_ListSourceItem.Proxy(item); 
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				+            string[] infos = _approachDatas[index]; 
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				+            string functionId = infos[0]; 
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				+            GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId); 
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				+ 
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				+            if (functionId == ConstFunctionId.JU_QING_GUAN_QIA) 
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				+            { 
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				+                var levelCfgId = int.Parse(infos[1]); 
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				+                var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId); 
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				+                if (levelCfg.type == ConstInstanceZonesType.Story) 
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				+                { 
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				+                    var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId); 
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				+                    string chapter = NumberUtil.GetChiniseNumberText(chapterCfg.order); 
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				+                    string level = NumberUtil.GetChiniseNumberText(levelCfg.order); 
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				+                    if (levelCfg.subType == ConstInstanceZonesSubType.Normal) 
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				+                    { 
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				+                        listItem.m_txtSourceName.text = string.Format(gameFunctionCfg.name, chapter, level); 
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				+                    } 
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				+                    else if (levelCfg.subType == ConstInstanceZonesSubType.Hard) 
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				+                    { 
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				+                        listItem.m_txtSourceName.text = string.Format("精英" + gameFunctionCfg.name, chapter, level); 
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				+                    } 
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				+                } 
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				+                else if (levelCfg.type == ConstInstanceZonesType.Studio) 
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				+                { 
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				+                    var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId); 
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				+                    listItem.m_txtSourceName.text = levelCfg.name; 
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				+                } 
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				+            } 
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				+            else if (functionId == ConstFunctionId.FU_ZHUANG_DIAN) 
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				+            { 
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				+                int shopId = int.Parse(infos[1]); 
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				+                if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID) 
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				+                { 
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				+                    listItem.m_txtSourceName.text = "活动商店"; 
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				+                } 
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				+                else if (shopId == ConstStoreId.LUCKY_BOX_STORE_ID) 
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				+                { 
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				+                    listItem.m_txtSourceName.text = "落星商店"; 
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				+                } 
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				+                else 
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				+                { 
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				+                    listItem.m_txtSourceName.text = "服装店"; 
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				+                } 
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				+            } 
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				+            else 
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				+            { 
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				+                listItem.m_txtSourceName.text = gameFunctionCfg.name; 
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				+            } 
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				+ 
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				+            listItem.target.data = infos; 
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				+            UI_ListSourceItem.ProxyEnd(); 
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				+        } 
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				+        private void OnClickListApproachItem(EventContext context) 
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				+        { 
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				+            GObject listItem = context.data as GObject; 
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				+            string[] infos = listItem.data as string[]; 
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				+            string functionId = infos[0]; 
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				+ 
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				+            int hasNum = ItemDataManager.GetItemNum(_itemId); 
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				+            int needCount = 0; 
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				+            bool isJump = true; 
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				+            switch (functionId) 
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				+            { 
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				+                case ConstFunctionId.FU_ZHUANG_DIAN: 
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				+                    // this.Hide(); 
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				+ 
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				+                    needCount = _needCount == 0 ? 1 : _needCount; 
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				+                    int shopId = int.Parse(infos[1]); 
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				+                    if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID) 
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				+                    { 
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				+                        PromptController.Instance.ShowFloatTextPrompt("活动暂未开启"); 
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				+                        break; 
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				+                    } 
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				+                    isJump = ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { shopId, null, _itemId, needCount }, _fromeViewDatas, true, true); 
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				+                    break; 
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				+                case ConstFunctionId.FU_ZHUANG_DECOMPOSE: 
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				+                    // this.Hide(); 
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				+                    isJump = ViewManager.Show<ClothingDecomposeView>(null, _fromeViewDatas); 
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				+                    break; 
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				+                case ConstFunctionId.SHOP_GIFT_BAG: 
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				+                    // this.Hide(); 
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				+                    int giftBagValue = int.Parse(infos[1]); 
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				+                    isJump = ViewManager.Show<RechargeStoreView>(giftBagValue, _fromeViewDatas); 
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				+                    break; 
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				+                case ConstFunctionId.SHOP_EXCHANGE: 
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				+                    // this.Hide(); 
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				+                    int exchangeValue = int.Parse(infos[1]); 
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				+                    isJump = ViewManager.Show<RechargeStoreView>(exchangeValue, _fromeViewDatas); 
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				+                    break; 
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				+                case ConstFunctionId.JU_QING_GUAN_QIA: 
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				+ 
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				+                    string value = infos[1]; 
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				+                    var levelCfgId = int.Parse(value); 
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				+                    var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId); 
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				+                    isJump = false; 
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				+                    if (levelCfg.type == ConstInstanceZonesType.Story) 
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				+                    { 
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				+                        if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ViewName.STORY_CHAPTER_VIEW)) 
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				+                        { 
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				+                            break; 
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				+                        } 
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				+                        if (!MainStoryDataManager.CheckLevelUnlock(levelCfgId)) 
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				+                        { 
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				+                            PromptController.Instance.ShowFloatTextPrompt("关卡未开启"); 
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				+                            break; 
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				+                        } 
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				+ 
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				+                        if ((string)_fromeViewDatas[0] == ViewName.DRESS_UP_FIGHT_VIEW) 
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				+                        { 
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				+                            //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面 
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				+                            _fromeViewDatas = null; 
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				+                        } 
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				+                        isJump = ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true); 
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				+                        InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel, _itemId, _needCount); 
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				+                        break; 
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				+                    } 
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				+                    else if (levelCfg.type == ConstInstanceZonesType.Studio) 
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				+                    { 
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				+                        StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId); 
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				+ 
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				+                        if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(studioCfg.funId)) 
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				+                        { 
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				+                            break; 
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				+                        } 
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				+                        //TO DO 
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				+                        List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(studioCfg.type, studioCfg.subType, studioCfg.id); 
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				+                        StudioDataManager.Instance.IsCanFight(levelCfg.id, out bool canFight, out string content); 
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				+                        if (!canFight) 
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				+                        { 
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				+                            PromptController.Instance.ShowFloatTextPrompt("关卡未开启"); 
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				+                            break; 
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				+                        } 
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				+                        // this.Hide(); 
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				+                        if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr)) 
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				+                        { 
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				+                            PromptController.Instance.ShowFloatTextPrompt("不在活动周期内"); 
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				+                            break; 
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				+                        } 
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				+ 
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				+                        int type = studioCfg.funId == typeof(StudioPropertyView).Name ? 1 : 0; 
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				+                        StudioDataManager.Instance.TYPE_SELECT_INDEX = type; 
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				+                        StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0; 
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				+                        if (studioCfg.funId == typeof(StudioPropertyView).Name) 
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				+                        { 
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				+                            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name); 
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				+                            for (int i = 0; i < studioCfgs.Count; i++) 
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				+                            { 
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				+                                if (studioCfgs[i].id == studioCfg.id) 
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				+                                { 
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				+                                    StudioDataManager.Instance.PROPERTY_SELECT_INDEX = i; 
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				+                                    break; 
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				+                                } 
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				+                            } 
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				+                        } 
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				+                        string viewName = "GFGGame." + studioCfg.funId; 
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				+ 
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				+                        ViewManager.Show(viewName, new object[] { type, 0 }, _fromeViewDatas); 
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				+                        StudioDataManager.Instance.VIEW_NAME = viewName; 
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				+                        InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel, _itemId, _needCount); 
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				+                        isJump = true; 
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				+                        break; 
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				+                    } 
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				+ 
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				+                    break; 
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				+                case ConstFunctionId.FU_ZHUANG_HE_CHENG: 
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				+ 
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				 | 
				 | 
			
			
				+                    isJump = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    int suitId = SuitCfgManager.Instance.GetItemSuitId(_itemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (suitId > 0) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        // this.Hide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        isJump = ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId, _itemId }, _fromeViewDatas); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                case ConstFunctionId.ZHAI_XING: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    // this.Hide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    isJump = ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, _fromeViewDatas, true); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                case ConstFunctionId.TAO_ZHUANG_TU_JIAN: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    isJump = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    if (ViewManager.isViewOpen(ViewName.SUIT_GUIDE_VIEW)) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        // this.Hide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                        return; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    // this.Hide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    isJump = ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, null, _fromeViewDatas); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                case ConstFunctionId.TAO_ZHUANG_HE_CHENG: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    // this.Hide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    isJump = ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                case ConstFunctionId.SUIT_FOSTER: 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    // this.Hide(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    isJump = ViewManager.Show<ClothingListView>(null, _fromeViewDatas); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    break; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (isJump) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                EventAgent.DispatchEvent(ConstMessage.JUMP_TO_SOURCE); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+} 
			 |