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				@@ -130,7 +130,7 @@ namespace GFGGame 
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				                         modelInfos[_index] = new ModelInfo(); 
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				                         _dressUpObjUIs[_index].UpdateWrapper(comRes.m_holder); 
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				                         comRes.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1); 
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				-                        _dressUpObjUIs[_index].ResetSceneObj(scale, false, false, null, false); 
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				+                        _dressUpObjUIs[_index].ResetSceneObj(scale, false, true, null, false); 
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				                         _dressUpObjUIs[_index].dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false); 
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				                         Timers.inst.StartCoroutine(DelayShowModel(direction)); 
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				                     } 
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				@@ -230,7 +230,7 @@ namespace GFGGame 
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				         private void ShowModel() 
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				         { 
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				             ChangeModelAlphaAnim(_index, 0, 1); 
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				-            Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role"); 
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				+            Transform obj = _dressUpObjUIs[_index].sceneObject.transform; 
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				             if(obj != null) 
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				             { 
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				                 obj.gameObject.SetActive(true); 
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				@@ -241,7 +241,7 @@ namespace GFGGame 
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				         { 
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				             InitModel(_index); 
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				             ChangeModelAlphaAnim(_index, 1, 0); 
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				-            Transform obj = _dressUpObjUIs[_index].sceneObject.transform.Find("Role"); 
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				+            Transform obj = _dressUpObjUIs[_index].sceneObject.transform; 
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				             if(obj != null) 
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				             { 
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				                 obj.gameObject.SetActive(false); 
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